20 Games Like Snack Attack()
Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.
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Ashen is an action RPG about a wanderer in search of a place to call home. There is no sun and the natural light that exists comes from eruptions that cover the land in ash. This is a world where nothing lasts, no matter how tightly you cling to it.
At its core, Ashen is about forging relationships.
Players can choose to guide those they trust to their camp, encouraging them to rest at the fire and perhaps remain. People you meet out in the world will have unique skills and crafting abilities to bolster your chances of survival.
Together, you might just stand a chance.
It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!
Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!
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In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.
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Salt is an ocean based adventure and exploration game set in a infinite procedurally generated world. Experience pure freedom to play the way you want as you sail across a vast ocean and explore huge islands in your search for adventure. During your travels you will fight pirates, bosses and other creatures, complete quests, customize your ships, hunt wildlife, sail huge waves, loot and craft items and resources, and discover mysterious places and secrets throughout the world.
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Rain World is a survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem.
Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.
You are a nomadic slugcat, both predator and prey in this land.
You must hunt enough food to survive another cycle of hibernation.
Other — bigger — creatures have the same plan.
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The Last Stand: Dead Zone brings RPG, Action and Strategy to the zombie apocalypse.
Load out your team and run real-time missions to gather weapons, gear, construction materials and supplies in locations across the Dead Zone all while holding off the horde. With 30,000+ items available there's plenty of ways to dispatch the walking dead.
BUILD YOUR COMPOUND
Build and defend your compound to protect you from the infected and human raiders. Set up barricades and traps to hold the hordes at bay. Your survival depends on it.
ASSEMBLE YOUR SURVIVORS
Attract new survivors, decide their role then equip them to help you survive. Select from a number of classes including Fighters, Engineers, Medics, Scavengers and Recon. Each role is important and will affect your chances of survival.
LOOT AND CRAFTING!
Loot or craft over 30,000 weapon and gear items in real time missions across the city. Gather schematics for weapons and gear through scavenging or trade.
ALLIANCES AND RAIDING
Raid other players for precious resources or help them with construction. Join an alliance and secure your position in the Dead Zone!
Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly.
There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score.
Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.
Hardcore medieval multiplayer sandbox with terraforming, free preset and modular building construction, rich crafting (smelting, forging, farming, animal breeding etc.), survival, no target physics based combat, original combat formation system and numerous other features. Taking place in the fictional medieval world, game imposes a realistic system of global politics, economy, and socialization.
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An open-world survival game in the brutal lands of Conan the Barbarian. You are an exile, one of thousands cast out to fend for themselves in a barbaric wasteland swept by terrible sandstorms and besieged on every side by enemies. Here you must fight to survive, build and dominate.
Hungry, thirsty and alone, your very first battle is that against the harsh environment. Grow crops or hunt animals for food. Harvest resources to build weapons and tools. Build a shelter to survive. Ride across a vast world and explore alone, or band together with other players to build entire settlements and strongholds to withstand fierce invasions.
When strong enough, march forth into battle and wage war against your enemies as you fight to dominate the exiled lands. Sacrifice enemy players on the altars of the gods and shift the balance of power your way. Unleash your fury in savage, fast-paced combat and execute bloody and bone-crushing attacks that will see heads rolling and limbs flying.
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Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine.
The development of Baby Pac-Man was not authorized by Namco. It was designed and released entirely by Bally-Midway (as were Pac-Man Plus, Jr. Pac-Man, and Professor Pac-Man), which eventually led to Namco canceling its relationship with Bally-Midway. 7,000 units were produced.[