20 Games Like Snapper(TBA)




Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.

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Skeet is one of the first target shooting games for home consoles. It's a built-in a game available on every AY-3-8500 chip, although many console-manufacturers didn't make it available to use.

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Target plays similar to the game "Skeet", with the only difference that the dot never flies off the screen but keeps bouncing back from the edges.

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Squash is a variation of the classic paddle-game PONG where the players are supposed to hit the ball alternately against a wall.

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Players move their tanks through a maze on screen, avoiding mines and shooting each other. The tanks are controlled by two joysticks in a dual configuration. Pushing both joysticks will move the player's tank forward, and pulling them both back causes the tank to stop. Moving the right joystick forward while pulling the left joystick back will cause the tank to turn right, while reversing the motion will cause the tank to turn left. The players are represented by one black and one white tank sprite, and mines are denoted by an "X". Points are scored by shooting the opponent or when a player runs over a mine; the player with the highest score at the end of the time limit wins the game.

Tank was also one of very few games to be ported onto 1st generation consoles, usually under the title "Tank Battle".

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Pong is a tennis game with simple two-dimensional graphics. It is one of the earliest arcade video games and the first sports arcade video game.

In Pong a ping-pong battle takes place in which a player attempts to defeat their opponent by scoring more points. It was originally manufactured by Atari Incorporated in 1972 and created by Allan Alcorn as an exercise of programming skill. Although other arcade games were manufactured before Pong, it was the first to reach a large audience. Pong was the first commercially successful arcade video gaming machine, which helped create the video game industry alongside the release of world’s first home console, Magnavox Odyssey.

Soon many businesses started to copy the gameplay used in Pong for their own games and as a result, Atari encouraged its staff to produce more innovative games. The company released multiple sequels with original features added to the familiar gameplay. In 1975 Atari released Pong exclusively in Sears retail outlets as a home version. It was the commercial success Atari had hoped for and led to a series of sold copies. It has been remade for multiple platforms following its release during the years. A number of television programs have parodied Pong and it has often been referenced in other video games. Pong has also been a part of many video game and cultural exhibitions.

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75 / 100173.75



Solo is a single player mode of PONG where one player keeps hitting the ball against a wall.

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Shark Jaws is a 1 player arcade game by Atari Inc. originally released in 1975. Atari head Nolan Bushnell originally tried to license the Jaws name for the game, but was unable to secure a license from Universal Pictures. Deciding to go ahead with the game anyway, it was retitled Shark JAWS, with the word Shark in tiny print and JAWS in large all caps print to create greater prominence. Bushnell also created a second hidden subsidiary corporation, Horror Games - the previous being Kee Games, to help isolate Atari from possible lawsuit. The player controls a deep-sea diver trying to catch small fish while avoiding a great white shark that is trying to eat him. Points are scored by running over the fish to catch them.

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The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers.

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While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.

Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job.

Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.

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In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

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Lock 'n' Chase (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

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Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems.[1]

Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers.

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Clean Sweep is a variation of the popular Pong theme of the time. It looks like a mix between Breakout and Pac-Man, but it was created before both of these games.

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Surround was an unofficial port of the arcade game Blockade, released the previous year by Gremlin. As such, it was the first home console version of the game that would become widely known on other platforms as Snake. As with other early Atari games, it was licensed to Sears, which released it under the name Chase. The cartridge was subdivided into 14 different games. The first 12 of these were variations on the Blockade theme. Like its predecessor Blockade and successor Snake, the object of Surround was to maneuver a sprite across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails. Various options allowed for speed-up, diagonal movement, wrap-around and "erase" (the choice to not draw at a given moment); in addition, the sprites could be set to operate at a beginning "slow" speed, or progressively speed up through five speeds.

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More than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham sought to “liven up the place” with an experiment in entertainment. At BNL’s annual open day in 1958, Higinbotham created what is often credited as the world’s first video game. Hundreds waited in line for a chance to play “Tennis for Two,” an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter.

The visitors, some of the world’s first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet’s swing.

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Street Fighter III 3rd Strike: Fight for the Future is a 2D competitive fighting game produced by Capcom originally released for the arcade in 1999. It is the second follow-up to Street Fighter III, following Street Fighter III 2nd Impact. Like its predecessors, it runs on the CP System III hardware. 3rd Strike increased the character roster by adding five new characters, including Chun-Li. It also added further refinements to the previous game's play mechanics and rules. It was ported to the Dreamcast, PlayStation 2, and Xbox. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in August 2011.

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84 / 10084.2