20 Games Like SÖLDNER-X 2: Final Prototype()
Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies.
After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.
80 / 10084.0
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2019.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" . The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.
67 / 100223.35
The prequel to 1942, like the other games in the 19XX series, is a top down shooter set in WWII.
One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon.
The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes. Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).
64 / 10063.2
DonPachi (首領蜂?) est un jeu vidéo développé par Cave. Il s’agit d’un shoot them up à défilement vertical de type manic shooter. Il est publié en 1995 sur borne d'arcade, puis porté sur Saturn et PlayStation en 1996. C'est le tout premier jeu de la société Cave. Il connaît une suite en 1996, DoDonPachi.
Le joueur incarne un pilote dont la mission est de survivre à un exercice grandeur nature d'une durée de huit ans. Les pilotes participant à cette épreuve ont pour but de prouver leur valeur afin de se montrer digne d'entrer dans le futur escadron d'élite DonPachi. L'exercice est toutefois rendu difficile aussi bien physiquement que psychologiquement car les ennemis du pilote sont ses propres camarades, se sacrifiant pour permettre aux pilotes les plus doués de survivre et réussir l'épreuve.
Contra (魂斗羅 Kontora), known as Probotector in Europe and Gryzor in Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.
87 / 100834.35
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
90 / 100124.5
Battletoads is the first game of the Battletoads series. It is developed by Rare and published by Tradewest. It was originally released for Nintendo Entertainment System in 1991, with ports for the Sega Genesis, Sega Game Gear, Amiga CD32 and Nintendo Game Boy (with the subtitle Battletoads in Ragnarok's World so as to separate it from the earlier-released Game Boy sequel).
Battletoads is considered to be a game that shows the true potential of the NES' graphics, mainly due to the year of its release, when developers were focusing more on 16-bit consoles.
Not only is it graphically-advanced, but it is also considered to be one of the hardest games of all time, appearing in possibly every listing of difficult video games. It is currently listen at 8th place in IGN's "Top 10 Most Difficult Games to Beat."
It was re released in 2015 on the Xbox One as part of the Rare Replay Collection.
86 / 100334.3
Our mission is clear, our determination strong, and our guns are very, very big. MOTHERGUNSHIP is a bullet-hell FPS hybrid facing you, Earth’s last hope, against the fleets of data-hoarding robotic alien invaders. Take the fight to the enemy, craft gun monstrosities that no reasonable person could ever lift, and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
80 / 10014.0
Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space!
80 / 10034.0
Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? In Crimsonland you will unlock new weapons and perks constantly improving your abilities and arsenal. Your screen will be filled with literally hundreds of monsters and thousands of giblets. Grab your gun and prepare for endless hours of intense top-down shooter fun!
The original Crimsonland was released in 2003. After the game was greenlit at the end of 2013, 10tons decided to give the game a complete tune-up. The brand new 2014 version introduces countless gameplay fixes, a new chapter with new enemies, new perks, and new weapons. On top of that we've done a complete art overhaul!
70 / 100143.5
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and visa versa. Bullets of your polarity can be collected to fuel your missile gauge, but those opposite will kill you. Destroying an enemy ship will make them drop points for you to pick up, but they are polarized, too. Different difficulties exist to change exactly how you interact with polarized points, or how they appear.
Ikaruga is a balls-hard shmup with lots of difficulty even at the easiest level, and lots of replay value for those willing to face the challenge.
90 / 100134.5
In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields?