20 Games Like Soul Edge()
SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008.
The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.
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Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
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"Swords will be honed and weapons optimized as the world renowned weapon-based fighting series Soulcalibur unveils a fourth installment. Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV strives to be the definitive fighting game experience. The unrelenting pursuit of two legendary swords continues as Soulcalibur IV re-introduces classic warriors from the series as well as debuting new characters bringing new conflict and intrigue. Soulcalibur IV propels the fighting genre into the next-gen era with visually realistic environments, interactive stages, enhanced AI, and a new battle system."
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Soulcalibur III (ソウルキャリバーIII SōruKyaribā Surī?) is a fighting game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soul series. It was originally released exclusively for the PlayStation 2 in 2005. An improved arcade version, Soulcalibur III: Arcade Edition, was released in 2006.
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Similar to franchises like Devil May Cry, Rygar, and Castlevania, the game draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. Described as "Clash of the Titans meets Heavy Metal", God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system similar to that of Onimusha have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).
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Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm.
With the advanced graphical capabilities of the PC, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.
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Kratos is now the God of War, having defeated the Olympian god Ares. Shunned by the other gods and still haunted by nightmares from his past, Kratos decides to join an army of Spartans in an attack on the city of Rhodes. Kratos also ignores a warning from the goddess Athena that his lust for revenge is alienating the other gods.
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Transcending history and the world, a tale of souls and swords eternally retold.
Four years have passed since the spirit sword, SoulCalibur defeated the evil Soul Edge. At the end of that fateful battle, the shards of the shattered Soul Edge were scattered across the world and SoulCalibur was lost to the void. Now, the evil that still resides in the scattered shards of Soul Edge threatens again to engulf the world in darkness.
Guest starring exclusively for the Nintendo Gamecube: Link from the Legend of Zelda.
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Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.
Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
And for the first time, introducing a never-before-seen multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.
It’s time to join the Brotherhood.
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Tekken 2 is the second game in the Tekken series. All of the characters from Tekken returned (with the exception of Jack, who is replaced by Jack-2 in this game). Eight new characters were added to the character roster (including Jack-2). The game features 25 playable characters. Released in arcades in 1995, and was released for the PlayStation in 1996 worldwide. Aside from winning rave reviews from the critics, it was the number one arcade game in America for 24 straight weeks and sold 3,000,000 copies worldwide on the PlayStation console. It had opening day sales of 250,000, which was a record at the time.
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Seventeen of the world's deadliest fighters, explosive martial arts moves and savage special attacks. All brought to life by super smooth animation running at a TV scorching 50 frames per second (Original description).
Tekken is the first game in the Tekken series. It was released in arcades on December 9, 1994 in Japan, and on December 11, 1994 in Europe and North America. It was then ported to the Sony PlayStation on March 31, 1995 in Japan, November 7, 1995 in Europe, and on November 8, 1995 in North America. The game was met with many positive reviews.
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Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
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Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
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The unique old-school action rpg experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of from software. A wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc.
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A passion project 10 years in the making, Ember is a homage to classic role-playing games (RPG). Enter the world of Ember as a resurrected “Lightbringer” summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, traverse vast environments divided between aboveground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light. See how the story unfolds through encounters with strangers by making pivotal decisions about your own destiny.
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Set in the realm of Greek mythology, God of War: Ghost of Sparta is a single-player game that allows players to take on the powerful role of Spartan warrior Kratos. This new adventure picks up after God of War concludes, telling the story of Kratos' ascension to power as the God of War. In his quest to rid himself of the nightmares that haunt him, Kratos must embark on a journey that will reveal the origins of lost worlds, and finally answer long-awaited questions about his dark past. Armed with the deadly chained Blades of Chaos, he will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes throughout his merciless quest.
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Tenchu Z (天誅 千乱 Tenchu Senran?) is an action-adventure stealth video game developed by K2 LLC and published by From Software for the Xbox 360 in 2006.
It is different from previous games in the series in that the player creates their own ninja characters, then builds up their skills as they play through the game rather than choosing from a small selection of pre-made characters, as they take orders from the series' previous main male character, Rikimaru. It also features four-player cooperative play through Xbox Live.
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Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium.
The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life.
The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor.
The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier.
A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.