20 Games Like Space Cowboy()
Project Elea is a first-person Sci-Fi interactive storytelling adventure, where the main focus is humanity's place in the universe, the nature of intelligence and the meaning of faith.
Voyager 1231 River Elea Catherine Jones regains consciousness to find herself locked down in her own cabin. Kazumi, the omniscient A.I. host of Pilgrimage II, is offline for the first time in mission history, keeping her blocked. It won’t be long before Elea realizes that everybody else has evacuated and she is left all alone on a Worldtree-class starship.
Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet. In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing...
As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.
Bubblbrst can be played by anyone who likes to challenge themselves or their friends, play it in a cash-free mode against the rest of the world, and see if you can become the very best! Or to get the extra edge, get serious and involve cash in the game and bank the big wins!
Bubblbrst is a stick based skill game where maximum 4 players each receive 7 bubbles with different values. You win by playing your last bubbles with the lowest total sum compared to your opponents. The points you win are decided by the difference between the winning players total sum and the losing players total sum.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
The story of a Vengeance, the history of a secret war.
When a stolen military grade bomb takes out a Ghost squad, a new Ghost Unit must track down the source of the weapons. But the trail Kozak, Ghost Lead, Pepper and 30K follow leads around the world, into the corridors of power where rebellion and war are brewing. Soon, the Ghosts are all that stands between the world and a devastating global conflict.
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Aven Colony is a city-building and management sim that tells the story of humanity’s first settlement of an extrasolar world. Land on exotic Aven Prime, where you must construct and maintain the infrastructure and ensure the well-being of your citizens, all while dealing with the often harsh realities of an exotic alien world.
On top of this, you’ll face the greatest challenge of all — keeping your people happy. How will you feed your people? Will you be able to provide them with enough jobs, entertainment, retail outlets, and other services while protecting them from the planet’s many dangers? What social policies will you enact to influence your people? The future of the colony rests on your decisions.
Nuclear Throne is an action roguelike-like by Vlambeer about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one fraught with peril.
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A new saga begins for one of the most acclaimed video game franchises in history. After narrowly escaping an attack on their village, JD Fenix and his friends, Kait and Del, must rescue the ones they love and discover the source of a monstrous new enemy.
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In XWing Fighter you need to pilot an X Wing aircraft in an attack on the Death Star, re-enacting the scene from the first Star Wars movie. There is a small unshielded exhaust port which you must hit directly with a torpedo. As you approach the death star numerous imperial fighters and Darth Vader himself will try to stop you. Your fighter is equipped with lasers to fight the imperial fighters and Darth Vader, and three torpedoes to use against the death star. The mission fails if you miss the death star with all three torpedoes or are destroyed by a fighter.
Zap'em is an action game for one player. You control a spaceship on the left side of the screen which is capable of moving up or down and firing lasers. Coming towards you from the right will be numerous enemy ships. You need to shoot as many of the enemies as you can in order to earn points. While many of the enemy ships take only one shot to destroy, some will require multiple hits and a few will even be ghost ships and can disappear temporarily. Your ship has a limited amount of fuel which will steadily decrease; the game ends when you have no more fuel left.
In this Asteroids clone, you get points by shooting enemy ships, and asteroids which gradually break down into smaller and smaller pieces. Your controls are rotating clockwise or counter-clockwise, thrusting, firing, and hyperspace. As you progress, the levels will get more and more difficult as you move into areas with more and more asteroids.
Destroy the colossal mothership looming over the planet and save your home world! With a fleet of high-tech space fighters at your disposal, take on a series of suicidal missions to destroy the alien invader from the inside. Take down reactors, collect sensitive data, and avoid lethal defenses as you maneuver through the vents of the enemy vessel at near light-speed velocity – the clock is ticking! Note: The Steam codes are compatible with Oculus Rift and HTC Vive, but the game is not VR only. Handling North America and South America only.
Major Havoc is an upright cabinet vector-based arcade game made by Atari in 1983. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. Thus, a minor amount of "gravity" interacted with the player. The object was to get to the core of the space-station unmolested and sabotage the reactor. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum safe distance) before the space-station went critical and exploded. Red arrows lead the players direction in and the word out, also in red, points the direction out. The "mazes" get gradually more complicated to navigate in difficulty as the player progresses. Upon a successful mission, the next space-station became more difficult and the time allotted (both in and out) was accelerated.