20 Games Like Starquake()
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Ben, Gwen, and Grandpa Max once again have their cross-country road trip in the Rust Bucket cut short by super villains and their evil, world-threatening plans. As Ben Tennyson, it’s up to you to save the world. Take on some of Ben’s most infamous enemies, including Zombozo, Queen Bee, and the Weatherheads. Unlock and transform into all ten of Ben’s incredible alien forms. Use each alien’s powerful combat moves to lay the beat-down on enemies with devastating combos, and solve puzzles with each alien’s unique abilities as you unravel exciting new stories in three all-new playable episodes.
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
"Grow, fight, collect and evade in the last cosmic arena the very end of time. Acquire MASS to evolve your EXOFORM from the nimble ATOM to the godlike OMEGA and compete for fun and dominance in a fast-paced, multiplayer shooter. ATOMEGA™ !
It is the very end of time. Reality dissolves like cotton candy in a puddle and all that exists are EXOFORMS, super advanced post-biological lifeforms; masters of matter and energy and the last, distant relative to man and machine. As the laws of physics slowly repeal the EXOFORMS fight for fun and dominance, replaying the final moments of the universe over and over in the last arena that will ever exist.
60 / 10003.0
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
80 / 10024.0
Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.
A remake of the critically-claimed game of the same title. Also from the minds that brought you The Last Guardian & ICO
86 / 100174.3
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10063.5
Contradiction is an retro-style action indie-game.
It is completely free, with no hidden fees.
The gameplay is targeted for experienced players.
Music by: Nuutti Hannula
“I didn't care about this ship… facility… whatever… Had to… Something, deep in my brain, deep in my flesh, boiled inside to remember…”
"In “Hollow,” you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth. One day you wake up in an emergency capsule drifting near the facility. You don’t remember who you are, or how you got out there… All you can remember is an autopilot docking code for capsule dock NR 6.
When you dock with Shakhter-One, it is clear that something has gone horribly wrong. The crew is missing and the entire facility is dealing with catastrophic power issues. As you start to uncover the ship’s terrifying secrets, Shakhter-One threatens to take your identity, your sanity, and – ultimately – your life.
The worst evil is the one that knows us better than we know ourselves.
The worst nightmare is the one borne in our past, emotions, fears, and pain."
50 / 10002.5
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).