20 Games Like Streets of Rage()
The mysterious crime boss Mr. X has enlisted the help of Dr. Dahm in creating lifelike robots to replace key city officials, and soon will be able to run the entire city by remote control. Strategically placed bombs are being used to distract the city police while Mr. X deals with the city leaders one by one.
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Final Fight is a side-scrolling beat-'em-up produced by Capcom. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.
The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player can also perform a jump attack. Pressing the attack and jump buttons simultaneously allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player's health.
Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.
Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.
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Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
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Streets of Rage Remake is a fangame reboot on the trilogy Streets of Rage.
Some of its functions:
* Animation timing, animation positioning, control response, X/Y/Z positions and physical movement for all characters are accurate to the original games.
* 64 modules of AI per enemy to represent walking and reactions.
* Collisions and damages based on the original games.
* The same score system algorythm that is used in SOR2.
* Grabs and vaults as in the original games.
* Autosave savestates that allow you to continue the game from the same point, exit windows, alt+x, etc.
* Prediction of resources, to speed loading times.
* All functions of all the original games in the series are emulated:
- Over 30 configurable options in the menu
- Star and Special Meter sytems
- 6-button controller actions
- Different types of weapons, and Special Weapon attacks
- Police specials
- And much more
Tests have been conducted for months to ensure that the game plays well, plays accurately, has the smallest possible number of bugs and an appropriate difficulty level.
The following material has been created exclusively for Street of Rage Remake V5, and V4 (with all that implies).
The game includes original cutscenes between stages, totalling over 40 cutscenes and 8 endings.
There are stages in the game that are either completely new or remastered, adding more colors, more scrolling layers, interactive details not present in the original games and much more.
Over 10 designers have been working for years to create new sprites, creating 19 playable characters all with a complete set of moves, new enemies, new details on the stages and much more.
The music has been remixed by 5 different musicians, they are in OGG format (44khz, 128kbps) and contain practically all the songs in the original series, including Game Gear versions and some new tracks, a total of 76 songs.
* All songs have been volume controlled and EQ.
The game contains audio sounds from the original games that have been recorded directly from a Megadrive/Genesis.
* Each enemy and character has their own voice channel (a total of 24 channels of audio)
* The shrill sounds accumulate in specific channels to avoid distorting the audio.
* Ambient sounds are a new feature of the game.
SUMMARY OF THE CONTENTS OF THE GAME
You can see the promotional poster for the game here.
- 93 stages in story mode
- 5 stages in extra modes
- 5 stages in the Prototype mod (separate download)
19 PLAYABLE CHARACTERS
- SOR1 characters remastered with new moves
- SOR2 characters with new moves
- SOR3 characters with new moves
- New playable characters
- All enemies from SOR1 remastered.
- All enemies SOR2 (RGB color correction).
- All enemies SOR3 (RGB color correction).
- New enemies based on the Game Gear versions and even the cover the game!
- 76 in V5.
- 7 in the Prototype mod.
- Profile Editor
- Color Editor
- Name Editor
- Cutscene Viewer
- Profile Viewer (and commands)
- Image Gallery
- 16 cheats
- Battle Mode
- Survival Mode
- Boss Rush mode
- Events Mode (16 events)
- Volleyball Mode
- Allied cpu mode
- And more than 30 customizable options
Embark on an endless Star Wars™ action experience from the best-selling Star Wars HD video game franchise of all time. Experience rich multiplayer battlegrounds across all 3 eras - prequel, classic and new trilogy - or rise as a new hero and discover an emotionally gripping single-player story spanning thirty years.
Customise and upgrade your heroes, starfighters or troopers - each with unique abilities to exploit in battle. Ride tauntauns or take control of tanks and speeders. Use the Force to prove your worth against iconic characters like Kylo Ren, Darth Maul or Han Solo, as you play a part in a gaming experience inspired by forty years of timeless Star Wars films.
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Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
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Welcome to Zombie California! Slay and survive with style in this co-op playground. Explore the vast Golden State, from lush forests to sunny beaches. Wield a variety of over-the-top, hand-crafted weapons against human and undead enemies. Upgrade your vehicles, grab your friends, and take a permanent vacation to the zombie apocalypse. Paradise meets hell and you are the matchmaker!
PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4’s capabilities.
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
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The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. If the life gauge runs out or the time limit reaches zero, the player will lose a life.
There is a small variety of enemy characters that the player will face through the course of the game. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places.
The game is divided into four different stages or "missions," which consist of a city slum, a factory, the woods, and the gang's hideout. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together, they are then forced to fight each other in order to determine who will win Marian's affections.
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Teenage Mutant Ninja Turtles: Turtles in Time produced by Konami is a beat 'em up side scrolling game for up to two players. It's the fourth Turtles game, following Turtle 3: The Manhattan Project on Nintendo Entertainment System. It was released on the Super Nintendo Entertainment System in 1992, but had been released earlier as an arcade game.
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Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.
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Hear the message from Sick, the meanest ganglord in town: "I hold your high school captive, and some of the students will have a trying moment, if they're ever fool enough to cross my path!" But you aren't afraid of anybody! Face the terrible gangs and neutralize their bosses, in order to deliver the city from terror!
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The arcade version of the game is essentially an improved version of the original title. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick.
Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle.
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Final Fight (Japanese: ファイナルファイト Hepburn: Fainaru Faito?) is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three characters: former pro wrestler and mayor Mike Haggar, his daughter's boyfriend Cody, and Cody's best friend Guy, as they set out to defeat the Mad Gear gang and rescue Haggar's young daughter Jessica.
The game began development as a sequel to the original Street Fighter released in 1987, but the genre was switched from a fighting game to a beat 'em up and the title was changed following the success of Double Dragon. Final Fight was ported to various home consoles such as the SNES and was followed by a few sequels. Its development team later worked on the original Street Fighter II and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise such as the Street Fighter Alpha sub-series.