20 Games Like Stryx()
Welcome to Granny.
Granny keeps you locked in her house.
Now you have to try to get out of her house, but be careful and quiet. She hears everything.
If you drop something on the floor, she hears it and comes running.
You can hide in wardrobes or under beds.
You have 5 days.
The game contains advertisement.
90 / 10024.5
Dive into the bizarre world of Epic Loon, a quirky physics platformer for up to 4 players playable in couch co-op or battle mode.
An offbeat tribute to sci-fi classic movies, players lead a group of aliens to take over Joe’s TV after they are rudely awakened from their home, an old-school cleaning VHS-tape.
- A retro couch party game experience
- A tribute to the beloved movies of the 80-90’s : Godzilla, Nosferatu, Jurrasic Park, Alien… You’ll play in parodies of famous movies of the 80-90’s, in scenes that it’s possible to recognize if you’re a movie fan.
- A user friendly gameplay, simple to learn but with a real challenge for every type of players thanks to the different games mode : Story, Speedrun, Hardcore and Battle
- More than 350 levels to master
- An original soundtrack composed by the famous Rococo core band, Pryapisme
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
92 / 1004374.6
Throughout the 20th century, an unprecedented political and economic crisis afflicted Earth, leading to the systematic disabling of it's programme to conquer outer space through lack of funding. The highest priority now was to carryout research into new energy sources, preservation of the enviro- ment and maintenance of the cultural heritage. However, at the dawn of the 21st century, provision of considerable funds from an unknown source released by the politicians of the new, unified government, permitted a return to the space research programme.
The conquest began gradually with the construction of huge, manned artificial satellites. Several lunar bases were created with the view to becoming future Earth colonies within the solar system. The considerable advancements made together with the supply of increasingly greater sums of money allowed man to explore, even as far as the planet Titan.
You play the part of Conrad Hart, controlling his every move through the 6 levels of the game. During your quest, you will come across many different friends and foes whom you may wish to help or vanquish using your gun. you will have to complete many challenges in order to restore your lost memory. Each level features its own unique graphics and hazards, linked by cinematic animation sequences.
79 / 100253.95
Major Havoc is an upright cabinet vector-based arcade game made by Atari in 1983. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. Thus, a minor amount of "gravity" interacted with the player. The object was to get to the core of the space-station unmolested and sabotage the reactor. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum safe distance) before the space-station went critical and exploded. Red arrows lead the players direction in and the word out, also in red, points the direction out. The "mazes" get gradually more complicated to navigate in difficulty as the player progresses. Upon a successful mission, the next space-station became more difficult and the time allotted (both in and out) was accelerated.
The demented Dr. Wily is at it again! This time he's stolen the experimental Time Skimmer and skipped into the future. But Wait! Four of his strongest cyborgs have been left behind to squash the mighty Mega Man!
Time is of the essence as Mega Man and Rush blast past waves of maniacal metal monsters on the way to underground lair of Dr. Wily. Once there they must face Quint, the ferocious fiend from the future!
89 / 1001234.45
Join Robb and Otto, two intrepid maintenance robots as they must travel through a malfunctioning spaceship, in an effort to shutdown all the rampaging machines!
A gigantic space cruiser was slowly gliding through the vastness of cosmos, when suddenly disaster struck! The ship flew straight through a magnetic storm, causing all the robots and machines onboard to go crazy. Luckily, Robb and Otto, the ships top maintenance robots were putting out a fire in the ships shield generator room, and didn't get affected by the storm. Now the two unlikely heroes must travel through the ship and disable all the malfunctioning machines!
Classic Arcade Action
20 Different Enemies
10 Huge Bosses
Single Player or Local Co-op
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.
Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds. Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively.
The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.