20 Games Like Super Action Football()
ISS Pro Evolution 2 (known as World Soccer Jikkyou Winning Eleven 2000: U-23 Medal Heno Chousen in Japan) is the fourth video game in the ISS Pro series and the second installment of the ISS Pro Evolution series, developed exclusively for the PlayStation by Konami Computer Entertainment Tokyo, a division of Konami it was available on Europe and Japan but not available for North America because ESPN MLS GameNight has selling before.
It is the first ISS Pro game with proper licenses, although partial, some players having real names — e.g. Beckham instead of Bekham (ISS Pro Evolution). The game has an extended Master League, with 2 divisions and eight more clubs, resulting in a total of twenty four club teams, such as Leeds United and Boca Juniors. More international teams have been added as well. Next to these additions, the gameplay has changed, as it is smoother and more realistic. The Japanese version of the game contains Under-23 National Teams as well, such as Australia's Under-23 National Football Team, which are not present in the Europe versions of the game too.
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Pro Evolution Soccer 2 (known as Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 in North America) is the second installment of Konami's Pro Evolution Soccer football video game series. The Japanese and North American versions were succeeded by two updates: Winning Eleven 6 International and Winning Eleven 6 Final Evolution. It was the last game of the series released in Europe for PlayStation and the unique of the series released for the Nintendo Gamecube, though it was the Final Evolution update, and in Japan only.
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Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
NCAA Football GameBreaker is a heartbreaking near-miss. While the options are fantastic and the graphics are gorgeous, the playbook is a layperson's nightmare - and game control is extremely frustrating. College football fans just shouldn't have to come so close, yet still be so far....
First, the good news: GameBreaker will be a treat for college football fans, whose games usually play second-fiddle to the bigger, badder NFL slamfests. GameBreaker runs on the new, improved GameDay engine, and has the options and small touches to bring out the school spirit in anyone. Then there's all those teams, displayed in fantastic motion-captured graphics. And let's not forget the abundant animation capped off with excellent pep band music and an echoing announcer's voice. In short, this game is simply gorgeous. It's easily the best-looking college football game anywhere.
Wait, sit back down.
GameBreaker is knocked out of the game thanks to its atrocious playbook interface. There's little doubt the designers meant well when they compiled the mother lode of all playbooks. But the options are so numerous (and so spread out) that it's far too difficult to find the right play for the right situation. Even the special teams section is hidden, meaning there's no choice but to cycle through the entire menu to find it. With seconds left and no time outs, the last thing anyone wants to do is peruse the playbook. Simple features could have made play selection so much easier: For example, on fourth down, the special teams box could (and should) have been front and center. And if that isn't enough....
GameBreaker's got a tough one-player game - one so hard that even an experienced thumb-back can end up losing to the worst teams on the easiest level. This fact is largely attributable to the computer's ability to instantly find the perfect play and perfectly execute it (complete with precisely-timed stiff-arms). This may present a great challenge for the experienced, but players new to console football won't enjoy it at all...and with four difficulty settings to choose from, this is inexcusable.
This all adds up to put college football fans in a tough spot: There're plenty of frills, but no gameplay. College football freaks will enjoy this game despite the tough interface and gameplay. But first-timers (and NFL mavens used to the easy handling of GameDay, Quarterback Club, and even Madden) won't like what they find. Simply put, this game's not ready for the big leagues. --Hugh Sterbakov
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
FIFA Football 2002 (known as FIFA Soccer 2002: Major League Soccer in North America, and FIFA 2002: Road to FIFA World Cup in Japan), commonly known as FIFA 2002, is a football video game released in 2001, produced by Electronic Arts and released by EA Sports. FIFA 2002 is the ninth game in the FIFA series.
Power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, AFC Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies.
Many of the international teams in the game are not licensed (some of them down to the players' names like the Netherlands), as well as smaller countries such as Barbados, who were only given numbers as player names. Also, to date, this was the last FIFA edition (not counting the World Cup versions) to feature the Japanese national team, since Japan Football Association would go on to concede exclusive rights to Konami's Pro Evolution Soccer series.
FIFA Football 2002 ran for 10 years as the last FIFA to have only one person as cover, before Lionel Messi appeared alone on FIFA 13.
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Remember Sensible Soccer? Jon Hare, lead designer of the famous football series, is back with a spiritual successor, called Sociable Soccer.
Hare has kicked off a £300,000 Kickstarter for Sociable Soccer, which, if successful, will lead to a download release on PC, PlayStation 4 and Xbox One in 2016.
Here, in a wide-reaching, exclusive interview with Eurogamer, Hare reveals why now is the right time to return to the football video game limelight, reveals his personal frustration at how the Sensible games have fared since he sold his company in 1999, and explains how Sociable Soccer will stand out in the face of competition from big hitters FIFA and PES.
FIFA 99 features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League).
Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
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Powered by Frostbite™, EA SPORTS™ FIFA 18 blurs the line between the virtual and real worlds, bringing to life the players, teams, and atmospheres that immerse you in the emotion of The World’s Game. The biggest step in gameplay innovation in franchise history, FIFA 18 introduces Real Player Motion Technology, an all-new animation system which unlocks a new level of responsiveness, and player personality – now Cristiano Ronaldo and other top players feel and move exactly like they do on the real pitch. Player Control combined with new Team Styles and Positioning give you the tools to deliver Dramatic Moments that ignite Immersive Atmospheres around the world. The World’s Game also takes you on a global journey as Alex Hunter Returns along with a star-studded cast of characters, including Cristiano Ronaldo and other European football stars. And in FIFA Ultimate Team™, FUT ICONS, featuring Ronaldo Nazário and other football legends, are coming to FIFA 18 on PlayStation 4, Xbox One, and PC when the game launches on September 29, 2017.