20 Games Like Super Battletank 2()
Black Squad is Free to Play first-person-shooter military game, with Battleye support, dedicated servers, great shooting mechanics and amazing netcode.
You can experience 10 different modes from classic to massive multi-play modes. And unlock new weapons and characters with currency given to the player after each match.
Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.
Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training.
80 / 10034.0
The EDF series moves away from its traditional series and into new territory with this new project. Developed by YUKE'S, with a theme song by Takashi Niigaki
and creatures designed by Ryu Oyama for an EDF game that has never been seen before.
Welcome to EARTH DEFENSE FORCE: IRON RAIN.
Set on planet Earth devastated by war,
this new adventure joins the EDF as they continue to battle to save the world.
A New Land, A New Life: Savage Lands is a gritty, brutal, first-person open-world fantasy survival experience in which players have only one goal: Stay Alive. Explore a world where days and nights are spent slaughtering vicious creatures, gathering scarce resources, building shelter and crafting powerful weapons needed to survive. Every decision counts, because one mistake can lead to an unfortunate encounter with death's cold embrace.
50 / 10032.5
Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
42 / 10072.1
Mr. Prepper is about to be prepared. You know something is wrong, the risk of a nuclear war is in the air and you need to be prepared for what's coming. They promised freedom but dealing with your paranoid government is just another day in this survival crafting game;
- Build an underground shelter
- Craft machines that can keep you alive; farms, greenhouses, tools, vehicles etc.
- Trade with neighbors, give them what they need, get what is useful to you
- Make a plan, you need to get out of this country
- Beaware of the secret police, they don't want you to be prepared, they want you to stay in their control
Mr. Prepper is the guy who live in a country which once was the land of freedom but step by step its government changed everything. If you don't obbey - you dissapear. Be as they want you to be or be gone. Our hero decided to opose, to get out of this delusion of life. The only way for him to hide his plans and his doings is to build an underground shelter and construct a machine that helps him get out across the border. But he will need materials, materials so rare in this world - help him get them, help him escape without being discovered.
Girls' Frontline is a moe anthropomorphism game in which the player controls echelons of android characters, known in-game as "T-Dolls" or "Tactical Dolls", each of which represents a real-world firearm.
The player plays as a newly recruited commander of an area who commands the T-Dolls in battle, and organises the echelons as well as the T-Dolls' wellbeing. Battles are a mix of turn-based strategy puzzles on a set map with enemies that can move about, random item nodes and heliports/command nodes, from which the player can summon their own echelons, or support echelons, which are echelons that the player's friend sets on their profile to be used by others, and real-time battles with enemy echelons. Battles are for the most part automated, although the player can activate the T-Dolls' special abilities manually if wanted, or order them to different spots in formation (which the player can organise out of battle to be set as the default formation when entering a battle) or to withdraw in order to conserve health or resources). Players also have the option of withdrawing specific echelons from the mission altogether if they wish. Gameplay progresses by playing on the campaign missions, logistic support missions, or combat simulations to level up each T-Doll. The game also features gacha elements, such as in the production and heavy production of T-Dolls and equipment, or in the Dormitory with costumes and furniture sets for the T-Dolls on a time-limited basis with several sets and costumes being available for a limited time, before another few sets and costumes are revealed and added. After a while, old costumes from previous gacha events will be added to the "Black Card" store, where players can exchange an amount of Black Cards (obtained from gifting T-Dolls a duplicate costume that has already been gifted before) for a costume of a previous gacha set. Players can customise their dorms with furniture, and interact with Chibi renditions of the T-Dolls in the echelon corresponding with that dorm. They can also gift the T-Dolls food and costume, which raises the affection of the T-Dolls. Affection is also gained from success in battle, and is lost when the T-Dolls die (unless it is a boss battle) or when another T-Doll in the same echelon dies.
46 / 10002.3
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
74 / 10053.7
Project Aura is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.
In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.
At the end of the 21st century, humans, finally aware of the great climate disaster, dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.