20 Games Like Taito Grand Prix(TBA)
OK race fans, you've seen the rest, now here's the best'
Seta's new super DSP chip separates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, McLaren's MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start out in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formula One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international courses, it's a duel of nerves, skill, grit and nitro. This game blows the competition away.
A new standard in racing simulation is born and F1-ROC II is it.
Super F1 Circus 2 is a Formula One racing game that allows the player to join any team in the 1993 Formula One season and take part on sixteen different circuits all over the world. They can also configure the load-out for the F1 vehicle.
It is the second official F1 Circus game for the system, though technically the third due to 1992's Super F1 Circus Limited. Overall it is the eighth F1 Circus game.
Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing.
Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English.
Human Grand Prix IV: F1 Dream Battle is a Formula 1 licensed game from Human Entertainment and the fourth game in their Human Grand Prix/F1 Pole Position series. It would be the last Human Grand Prix game to be released on Super Famicom: the fifth and final game in the series, F1 Pole Position 64, was instead a 1997 N64 game.
Similar to the third game in the franchise, this game never saw release outside of Japan but did have all in game text in English. It also features the real teams and drivers of the 1995 F1 season, as well as a number of the official F1 courses.
Released as Redline F-1 Racer in North America and in Europe and Japan under its original title, is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The graphics in the game look like they come out of an 8-bit console system.
Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to deliver the “Ultimate Driver Journey” experience. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-Sports pros – Project CARS 2 brings together the essence of motorsports racing in the most beautiful, authentically crafted, and technically advanced racing game on the planet.
The race is on in Mantis Burn Racing, where fast-paced bumper-to-bumper racing combines with intuitive, tactile gameplay and stunning visuals in one of the best-looking and most immersive top-down racers around. Drive incredible built-for-racing vehicles across highly detailed, visually stunning tracks, in high-risk, high-speed races where winning is everything. Prove your skills in an extensive career mode and take on friends with 4-player local split-screen racing and online modes for up to 8 players in ‘one-more-go’ style competitive racing. With a RPG-style upgrade system providing players with deep tactical choices and excellent replay-ability, this is racing at its rawest but most exciting!
The players can pick from 40 fictional drivers and 24 teams to play with. The game is always shown in split-screen mode, even when the player is playing on his own, in this case the opponent directly behind or ahead of the player is shown in the other window. Car settings can be adjusted in the garage. Pit stops can be used to repair the car during a race. Crashing the car can also force the player to retire from the race early.
Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall.
The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.
F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.
Indy Car Challenge lets the player get behind the car of some of the fastest race cars on Earth. The player gets to race on 16 different Indy tracks across the U.S., with some tracks also in Canada and Australia. The view of the game is set behind the back of the car and there are three different camera angles during the replay of races along with a "manual" camera that lets the player rotate around the car at 360 degrees.
Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements.
The game sits between Super F1 Circus 2 and Super F1 Circus Gaiden in the series. As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. It was never released outside of Japan.
Get ready to burn rubber! Race for the Checkered Flag behind the wheel of a turbo-powered speedway racer in real-time, 3D-rendered action. Choose from 10 high-performance tracks and see the speedway from 6 distinct views. Alter features and attributes on your racer to improve your times or even change the weather conditions. Action is so intense and realistic you'll swear you feel the wind in your hair as your tires screech around the curves. Keep your sweaty palms on the controller!