20 Games Like Taito Grand Prix(TBA)
Build and expand your repair service empire in this incredibly detailed and highly realistic simulation game, where attention to car detail is astonishing. Find classic, unique cars in the new Barn Find module and Junkyard module. You can even add your self-made car in the Car Editor.
79 / 10053.95
F1 2016’s new career mode spans 10 seasons and will take you deeper into the world’s most glamorous, exciting and prestigious motorsport, both on and off the track. The life-like recreation of the sport will be further enhanced by the addition of the sport’s iconic Safety Car and Virtual Safety Car, which have been written from the ground up, as well as the introduction of the challenging new street circuit in Baku, Azerbaijan for the 2016 FORMULA 1 GRAND PRIX OF EUROPE.
80 / 100104.0
OK race fans, you've seen the rest, now here's the best'
Seta's new super DSP chip separates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, McLaren's MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start out in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formula One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international courses, it's a duel of nerves, skill, grit and nitro. This game blows the competition away.
A new standard in racing simulation is born and F1-ROC II is it.
Super F1 Circus 2 is a Formula One racing game that allows the player to join any team in the 1993 Formula One season and take part on sixteen different circuits all over the world. They can also configure the load-out for the F1 vehicle.
It is the second official F1 Circus game for the system, though technically the third due to 1992's Super F1 Circus Limited. Overall it is the eighth F1 Circus game.
Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing.
Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English.
Human Grand Prix IV: F1 Dream Battle is a Formula 1 licensed game from Human Entertainment and the fourth game in their Human Grand Prix/F1 Pole Position series. It would be the last Human Grand Prix game to be released on Super Famicom: the fifth and final game in the series, F1 Pole Position 64, was instead a 1997 N64 game.
Similar to the third game in the franchise, this game never saw release outside of Japan but did have all in game text in English. It also features the real teams and drivers of the 1995 F1 season, as well as a number of the official F1 courses.
In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator tournament. In Antigraviator, players will race on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Gamers will guide their Grav in three gameplay modes across four different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit.
Players can challenge their friends in the fiercely competitive multiplayer modes, either online or in split-screen mode. Race yourself to the top of the worldwide leaderboard and earn special ranked skins.
Gamers can sabotage their fellow racers by activating hover mines, damaging the environment to create a rockslide, causing tunnels to collapse, firing missiles from rocket launchers along the track and many more fiendish tricks.
Gravs are customizable, but choose wisely: deciding on one upgrade may mean compromising on another. Strategically tailor-make Gravs to gain the upper hand in races or face the crushing prospect of defeat. In addition to the customization options, unlockable skins will be available free of charge.
In this futuristic high-octane racing game, defying gravity is the least of your concerns.
60 / 10003.0
Wreckfest (previously known by its working title Next Car Game and currently listed on Steam as Next Car Game: Wreckfest) is a racing video game in development by Bugbear Entertainment, creators of the well-known demolition derby-style racing series FlatOut. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod.
A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.
74 / 10073.7
The players can pick from 40 fictional drivers and 24 teams to play with. The game is always shown in split-screen mode, even when the player is playing on his own, in this case the opponent directly behind or ahead of the player is shown in the other window. Car settings can be adjusted in the garage. Pit stops can be used to repair the car during a race. Crashing the car can also force the player to retire from the race early.
Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall.
The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.
F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.
Released as Redline F-1 Racer in North America and in Europe and Japan under its original title, is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The graphics in the game look like they come out of an 8-bit console system.