20 Games Like Takemiya Masaki Kudan no Igo Taishou()
For 3-8 Players and an Audience of thousands!
The team behind the hit party games YOU DON’T KNOW JACK, Fibbage, and Drawful presents Quiplash, the laugh-a-minute battle of wits and wittiness! Use your phone or tablet to answer simple prompts like “Something you’d be surprised to see a donkey do” or “The worst soup flavor: Cream of _____.”
No rules, no correct answers! Say whatever you want!
Your answer is pitted against another player’s answer in a head-to-head clash of cleverness and comedy (or just “Which answer is least stupid?”). Other players – and even an Audience of people waiting to get in the next game – then vote for their favorite answer.
Quiplash is a go-to party game that everyone can play and enjoy!
A board game simulation for the Famicom. The goal is to line up five pieces in a row.
Gomoku Narabe Renju is a video game simulation of a traditional Eastern board game that uses the board and pieces from the popular board game Go. It plays a lot like the American board game Connect Four, in which the goal is to line up a series of five tiles horizontally, vertically or diagonally before the other player can do the same. Two players take it in turns to place a single Go tile on the board, attempting to craft their own lines while strategically placing tiles that blocks the opponent from finishing theirs.
While the normal board game is simply referred to as "Gomoku Narabe" (Five Pieces in a Row, occasionally translated as Gobang), the Renju modifier is an additional rule that makes it harder for the player with the black pieces to win. Because the black player always begins each game (like how the white player always begins each game of Chess), this additional rule is thought to even the playing field. The rule is that the black player will lose if they build a line of six or more pieces: this counts as going "overlong" and counts as a loss.
Gomoku Narabe Renju is the joint-fourth video game ever released on the Famicom, and the joint-first original game produced for the system (the previous three - Donkey Kong, Donkey Kong Jr. and Popeye - were all ports of Arcade games). It was released the same day (August 27th, 1983) as the Famicom version of Mahjong, another board game adaptation.
Think You Got Game? Time to put up or shut up with Power Play Sports Trivia! Climb the ranking ladder, reach the Hall of Fame, and become a Trivia Legend. Take on 4,000 brain-bruising questions from the wide, wide world of football, basketball, baseball, and hockey.
In Truth or Lies, which is set for release this fall, players join family and friends in a roundtable style game play answering an astonishing array of thought-provoking questions. Utilizing a proprietary voice calibration system that works in conjunction with either the Xbox 360 Wireless Microphone or USB microphone, Truth or Lies measures stress levels in a player's voice to reveal the honesty of their answers.
A Japan-only Go game developed and published by Bullet-Proof Software for the Famicom Disk System.
Igo: Kyuu Roban Taikyoku ("Go: 9 Row Grid Boardgame") is a Go video game that was originally released for the Famicom Disk System on August 11, 1987 in Japan. It was the first Famicom game developed by Bullet-Proof Software: a development studio operating out of Hawaii that would later be responsible for Nintendo's version of Tetris, among other games. This version of Go is better suited for beginners, as it contains simpler 9x9 grids rather than the regulation 19x19.
Igo: Kyuu Roban Taikyoku has a credit for Edge Computing on its title screen; it is assumed some of the game's coding was taken from Edge's C64 game Micro Go.
A Famicom Shogi game developed by Random House and published by Seta.
Morita Kazuo no Shogi ("Kazuo Morita's Shogi") is a Shogi game from Random House. The game's namesake, Kazuo Morita, is a famous Japanese Shogi player that had previously been attached to several Shogi games prior to this one. Furthermore, Random House (not to be confused with the famous book publisher) is his development company.
As well as playing regular Shogi against an AI opponent, the player has a few options regarding the set-up of the pieces. There is a mode where they place all the tiles on the board themselves, in case they wish to continue an existing game or maybe replay a famous match at its turning point.