20 Games Like Tecmo Classic Arcade()
The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
In the first segment, Illuminar stands fixed in the middle of the screen. Moving the joystick controls his "wisp", a magical boomerang-like device. Pressing the fire button plants a seed that will slowly grow into a tree in several stages to adulthood. Ogres appear from both sides of the screen, walking across it horizontally. If they walk over an immature tree, the tree shrinks back one stage of growth, eventually disappearing. Spiders periodically appear and move randomly about the screen. If they move over a fully grown tree it becomes poisoned, and will eventually die. Both enemies can be vanquished by touching them with the wisp, which will also cure poisoned trees. Eye-Pods containing additional seeds periodically appear and can be picked up with the wisp. The speed of the action increases continually through the level until it becomes quite hectic at the end.
Every tree that survives the first level becomes Illuminar's ally in the second. Here the player enters a five-level side-view map of a crypt filled with spider eggs. Using the wisp, the player selects trees and moves them over the coffins where their roots grow into the roof of the coffins and eventually break through to crush the eggs lying below. If they take too long, the spider will hatch and attack the trees until the wisp kills them. Periodically the Hands of Fate descend from the roof, picking up anything below them and sometimes dropping prizes. The player must move through the crypt while all of this takes place, capturing question-mark prizes in order to extend ladders needed to reach lower levels. On this level, moving the joystick normally moves Illuminar, but holding down the fire button freezes him in place and moves the wisp instead.
The final confrontation between Illuminar and Tetragorn takes place in a graveyard. Gravestones appear that must be destroyed by walking over them in order to prevent Tetragorn from appearing. When he does - and there are always enough gravestones to ensure this - he shoots off trails of fire that injure Illuminar as he moves about. Any spider eggs that were not destroyed in the crypt also turn into spiders that attack Illuminar. The wisp can be used to banish either enemy, although while it is in use, Illuminar remains fixed in place.
Each hit by any enemy on Illuminar reduces his power and eventually kills him, although the periodic appearance of small rings of power will improve his life power again.
Slither.io is a massively multiplayer browser game where players control a snake-like avatar, which consumes multicolored pellets from other players, and ones that naturally spawn on the map in the game to grow in size. The objective of the game is to grow the longest snake in the server.
Go back in time with Namco Museum: Virtual Arcade and relive classic Namco arcade favorites including Tower of Druaga, Galaga, Grobda, Mappy, Metro-Cross, Ms. Pac-Man, New Rally-X, Pac-Man Arrangement, Pole Position 2, Sky Kid, and Xevious, just to name a few. Namco Museum: Virtual Arcade also features Pac-Man Championship Edition which was voted the best downloadable game of 2007 by numerous video game publications. Galaga Legions continues Pac-Man Championship Edition's legacy with a smart re-tooling of the franchise that stays true to the series' roots.
Midway Arcade Origins is an arcade compilation released on November 6, 2012 in North America and in Australia. It is the successor to the Midway Arcade Treasures series, and includes a selection of games that were included in those compilations, with the sole exception of Vindicators Part II which was not included before.
Midway Arcade Treasures is a collection of 24 arcade games developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and PC.
Midway followed up the Arcade Treasures with successive compilations featuring different games: Midway Arcade Treasures 2, Midway Arcade Treasures 3, the portable Midway Arcade Treasures: Extended Play and the Windows-exclusive Midway Arcade Treasures Deluxe Edition.
After Midway's bankruptcy, Warner Bros. owns the rights and released another arcade compilation called Midway Arcade Origins for the PlayStation 3 and Xbox 360 which includes 29 select games from Volumes 1 and 2 plus Super Off Road from Volume 3. It also contains Vindicators Part II which replaced the original Vindicators from Midway Arcade Treasures.
Relive the 80's with Intellivision Lives! Play over 60 classic Intellivision games including Baseball, Astrosmash and Space Battle and several unreleased games. Each game comes with historical information, fun facts and interviews with the original developers. If that doesn't inspire nostalgia, you can also watch original Intellivision commercials and archival footage. All games are optimized for both the PS2 Dual Shock 2 and Xbox controllers. Finally, all your all-time favorite Intellivision games in one package.
The player must take control of the Chemic, a small black atom with red spikes which must adhere itself to passing Moleks (which come in four different colours: cyan, green, pink and yellow) in order to duplicate the patterns shown in the centre of the screen; if a Molek adheres itself to the Chemic incorrectly, the player must press the reject button to throw it away. The singular enemy in the game is the Atomic, a malevolent clump of balls which moves randomly around the screen, and will kill the Chemic if it merely touches it - however, the Chemic can counter-attack by adhering itself to a Power Molek (which are slightly larger than the regular Moleks, and first appear in the game's second world: once the Chemic has adhered itself to one, the adhered Moleks will spin around rapidly, and their speed will decrease to denote the nearing of the Power Molek's ending time limit). But the Atomic has a nasty habit of splitting up and reforming in order to cover more ground, and even the Power Moleks cannot match up to the Atomic's deadly Alpha- and Beta-Rays which can instantly cause them to float away (along with the regular Moleks) on contact; there are total of eighteen unique patterns which must be duplicated in the game, and every fourth stage is a "challenging stage" where the Chemic can fire yellow Moleks in four directions at the Atomic.
Midway Arcade Treasures 3 is a compilation of arcade and racing games for the PlayStation 2, Xbox and Nintendo GameCube. It is the third and final installment following Midway Arcade Treasures and Midway Arcade Treasures 2. Like the first and second installments, however, Midway Arcade Treasures 3 is not compatible with an Xbox 360
Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.
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More than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham sought to “liven up the place” with an experiment in entertainment. At BNL’s annual open day in 1958, Higinbotham created what is often credited as the world’s first video game. Hundreds waited in line for a chance to play “Tennis for Two,” an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter.
The visitors, some of the world’s first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet’s swing.