20 Games Like The Witness()
THQ Nordic has announced Black Mirror, a new gothic-horror adventure game.
The game is currently in development for PC, PlayStation 4, and Xbox One via German studio King Art Games (The Book of Unwritten Tales, The Dwarves).
It’s set for a release on November 28th of this year. Featured above, you can view the game’s debut trailer.
The game is based on the adventure series that predates the Netflix series of the same name. Originally released in 2004 as The Black Mirror, it produced two more spin-offs, Black Mirror II (2009) and Black Mirror III (2011).
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
82 / 10054.1
A dark and violent crime thriller set against the backdrop of 1940's Los Angeles.
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
Utilizing revolutionary facial animation technology that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire blends the breathtaking action with true detective work for an unprecedented interactive experience. Solve brutal crimes, plots and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.
Includes the complete original game and all additional downloadable content plus new collectibles and detective suits to unlock, each with unique special abilities.
Features an array of new enhancements specifically for Switch gaming including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touch screen controls for portable detective work.
L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more. L.A. Noire plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, capturing the grit and grime of the City of Angels like never before.
"This game will creep up your spine and get to your mind! Symptoms such as anxiety, increased heart rate and shivering will occur. This game is not for the sensitive type, but for those who are willing to explore the facets of fear!
The Wendigo is a savage predator that craves human flesh and prefers to eats its victims alive. It's cursed to roam the tribal grounds of North America and is part of the traditional belief system of a number of Algonquin-speaking peoples. Although we don't know where it came from and descriptions can vary, one thing is certain: it is evil, cannibalistic, has an unending hunger and won't be satisfied after killing and consuming one victim.
This creature is intelligent, agile, possesses supernatural strength, has enhanced senses and excels in stealth. The combination of these abilities allows it to stalk its victims without being noticed and once it has you in sight it's probably already too late.
For the best experience we advise to play Seeking Evil while standing. In the case that you prefer to play it while seated it’s strongly recommended to use a non-vr controller or the good old keyboard and mouse set-up.
Controls for keyboard and non-vr controllers are really straight-forward, but how will Seeking Evil: The Wendigo be played in VR? Let’s have a look:
To ensure a more immersive experience Seeking Evil doesn't rely on a point teleportation system for locomotion and the trackpad (Vive) or the analog stick (Oculus) of the left controller are used.
In order to sprint you can press the trackpad (Vive) or the analog stick (Oculus) of the left controller. There will also be situations where you’re chased by the Wendigo, here shaking the vr controllers as if you were running will allow you to increase your speed even more which might be a matter of life or death.
Since using stealth is important to succeed in burning all the totems; sometimes ducking will be advised to hide from the Wendigo.
Finally there are also a couple handheld items which can be easily picked up by aiming your hand towards an item which will then snap to your hand. Once an item is picked up it can be mounted on your belt for later use.
You'll find yourself stranded in the creepy forests of North America. Things might seem peaceful, but don't be fooled as these grounds are cursed. To break the curse you'll need to find and burn nine totems. That's only the beginning since these haunted forests are home to a legendary creature called The Wendigo. This bloodthirsty predator is fast, smart, has great senses and will do everything it can to eat you alive.
You'll have to combine stealth with tactical timing to outsmart the Wendigo. Oh, and when it attacks, don't be a hero ... just RUN!"
Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game
The player's character is a reporter for the fictitious newspaper The Washington Representative. Veronica Ashcroft-Wellman, a longtime friend and wealthy socialite, has sent an invitation to the annual Ashcroft Halloween Ball, where Maryland's high society bluebloods rub elbows, network, and congratulate each other on their fortunes. The paper's editor suggests covering the party as a story, smelling an easy article that could either praise or mock the wealthy. Since it is a costume party, the player's character suits up in a rented cowboy outfit and moseys over to the bash. Many attendees wear masks, making it difficult to initially identify them.
Not long into the party, however, Veronica is found dead—strangled with a very familiar-looking lariat, with a bullet from the costume's gunbelt lying near the body for good measure. But the player stashed the rope in the closet earlier, and the bullet is missing from the back of the belt; anyone could have taken them! Nevertheless, the player is the prime suspect in Veronica's murder. A lot of snooping has to be done to identify the real killer..
“I didn't care about this ship… facility… whatever… Had to… Something, deep in my brain, deep in my flesh, boiled inside to remember…”
"In “Hollow,” you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth. One day you wake up in an emergency capsule drifting near the facility. You don’t remember who you are, or how you got out there… All you can remember is an autopilot docking code for capsule dock NR 6.
When you dock with Shakhter-One, it is clear that something has gone horribly wrong. The crew is missing and the entire facility is dealing with catastrophic power issues. As you start to uncover the ship’s terrifying secrets, Shakhter-One threatens to take your identity, your sanity, and – ultimately – your life.
The worst evil is the one that knows us better than we know ourselves.
The worst nightmare is the one borne in our past, emotions, fears, and pain."
Aurora – The lost medallion is a 2D, hand drawn, sci-fi, fantasy, point & click adventure game. In short, it is a family space adventure, about a girl's quest to find her identity. Inspired by old classics of the genre, the game blends comedy and drama to form a story that challenges your brain and teases your heart.
"Take on the role of a Pokémon Trainer and uncover new tales, and unravel the mystery behind the two forms reminiscent of the Legendary Pokémon. With new story additions and features this earns Pokémon™ Ultra Sun and Pokémon Ultra Moon the name "Ultra!" Another adventure is about to begin!
New Pokémon forms have been discovered in the Aloha region in Pokémon Ultra Sun and Pokémon Ultra Moon! These forms are reminiscent of the Legendary Pokémon Solgaleo, Lunala, and Necrozma, first revealed in Pokémon Sun and Pokémon Moon. Head out on an epic journey as you solve the mystery behind these fascinating Pokémon! In this expanded adventure, get ready to explore more of the Alola region, catch more amazing Pokémon, and battle more formidable foes in Pokémon Ultra Sun and Pokémon Ultra Moon!"
90 / 10064.5
Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game.
Galley and Lawrence previously wrote Seastalker for Infocom.
The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?
Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game.
Galley and Lawrence later wrote Moonmist for Infocom.
The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game.
With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!"
The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip...
Instead, the player overhears a strange conversation. The circus' owner has hired a drunken, inept detective to find his daughter Chelsea, who has been kidnapped. Munrab is convinced that it was an outside job; surely his loyal employees would never betray him like this!
As the player begins to investigate the abduction, it soon becomes clear that the circus workers don't appreciate the intrusion. Their reactions range from indifference to hostility to attempted murder. In order to unravel the mystery, the player engages in a series of actions straight out of a circus fan's dream: dressing up as a clown, walking the high wire, and taming lions.
Detroit: Become Human is an neo-noir thriller. The plot revolves around three androids: Kara, who escapes the factory she was made in to explore her newfound sentience; Connor, whose job it is to hunt down deviant androids like Kara; and Markus, who devotes himself to releasing the androids from servitude. The characters may survive or perish depending on the choices that are made, which serve to shape the story as customised by the player.
Jack Boyd, beloved police chief of Freeburg, has 180 days before he’s forced to retire. But Jack won’t be going out quietly. Over the next six months, he’ll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn’t make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He’s is ready for anything, but only you can decide how far he’ll go.
68 / 100163.4
A Way Out is a couch or online co-op only game where you play the role of one of two prisoners in a daring escape over and beyond the prison walls.
What begins as a thrilling escape quickly turns into an emotional adventure unlike anything seen & played before. A Way Out is a two-player experience. Each player controls one of the main characters, working together to escape the prison and continue beyond into each character’s lives.
It is a game that explores the notion of trust, companionship and facing up to consequences.