20 Games Like Toaru Kagaku no Railgun()
Sono Hanabira ni Kuchizuke o: Atelier no Koibito-tachi is an adult visual novel and the twelfth game in the Sono Hanabira ni Kuchizuke o series of games. It is the second visual novel featuring Azumi Risa and Ayase Miya, the couple introduced in the eleventh game in the series.
Sono Hanabira ni Kuchizuke o: Michael no Otome-tachi is an adult visual novel and the eleventh game in the Sono Hanabira ni Kuchizuke o series of games. The game introduces the new couple of Azumi Risa and Ayase Miya. All couples from Fuguriya's prior A Kiss For The Petals releases are also featured and have their own storylines that are tangential to the main story featuring Risa and Miya.
A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With magnificent over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.
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Sono Hanabira ni Kuchizuke o: Anata ni Chikau Ai is an adult visual novel and the seventeenth game in the Sono Hanabira ni Kuchizuke o series of games. It follows the couple from Sono Hanabira ni Kuchizuke o: Tenshi no Hanabira Zome.
Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
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What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State.
Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive.
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Fate/stay night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua was released later. Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
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Sono Hanabira ni Kuchizuke o: Tenshi no Akogare is an adult visual novel and the thirteenth game in the Sono Hanabira ni Kuchizuke o series of games. As indicated by the new artist and writer, as well as blue coloring of the logo, it is the start of a new subseries, informally referred to as the "Angel" series, taking place outside of St. Michael's Academy for Girls. It features a new couple, Aihara Ringo and Takao Chiaki.
This is my very first Visual Novel, Viridescent Dragon Chapter 1.
(As this is a kinetic visual novel, it is straight-forward and you could just auto-play it like a movie if you'd like. I am considering adding choices in any future chapters/stand-alone novels.)
After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped...
This is the first of many humorous and drama-filled chapters to come.
Press the "A" key to Auto play the text.
This game is in 1920 x 1080 resolution, in window mode and full screen mode.
Sorry, Windows only. Unless you can find a way to play .exe files on something else.
Also, be careful, as the game can crash when you close it, as Visual Novelty, the program I used to create this game, is still in its Beta stages. Be sure to save often, just in case. This is the main reason I place this game under "Unstable"
Original Story and Character Art by me, Kassidie Butler (Viridea) 2015
Music by Audionautix and AngelHeights
SFX by Freesound.org
Backgrounds from Pixabay
Backgrounds edited with FotoSketcher
and Adobe Photoshop CC 2015
Thank you very much, and I hope you enjoy the game!
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
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euphoria is a Japanese erotic visual novel developed by CLOCKUP. The protagonist Takato Keisuke and 6 others are locked up in these hidden white rooms. Keisuke is the “unlocker” and one heroine the “keyhole”. In order to escape the room, he must “use the key” with an assigned act.
Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden’s Gate that is threatening the community's freedom. Stand up to the cult’s leader, Joseph Seed and the Heralds, and spark the fires of resistance that will liberate the besieged community.
In this expansive world, your limits and creativity will be tested against the biggest and most ruthless baddest enemy Far Cry has ever seen. It’ll be wild and it’ll get weird, but as long as you keep your wits about you, the residents of Hope County can rest assured knowing you’re their beacon of hope.
"Take on the role of a Pokémon Trainer and uncover new tales, and unravel the mystery behind the two forms reminiscent of the Legendary Pokémon. With new story additions and features this earns Pokémon™ Ultra Sun and Pokémon Ultra Moon the name "Ultra!" Another adventure is about to begin!
New Pokémon forms have been discovered in the Aloha region in Pokémon Ultra Sun and Pokémon Ultra Moon! These forms are reminiscent of the Legendary Pokémon Solgaleo, Lunala, and Necrozma, first revealed in Pokémon Sun and Pokémon Moon. Head out on an epic journey as you solve the mystery behind these fascinating Pokémon! In this expanded adventure, get ready to explore more of the Alola region, catch more amazing Pokémon, and battle more formidable foes in Pokémon Ultra Sun and Pokémon Ultra Moon!"
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.