Followers: 13

ToeJam & Earl

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Genre: Adventure, Role-playing (RPG)

Platforms: SteamOS, Wii, PlayStation Network, Virtual Console (Nintendo), Sega Mega Drive/Genesis

ToeJam & Earl is an early 1990s dungeon crawler for the Sega Genesis/MegaDrive. The game features two alien rappers, who have crash-landed on Earth and parodies 1980s urban culture. The game’s design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. Played from a 2D-top-down perspective the game contains both single-player and two-playe... Read More

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Based on 20
member ratings
Critic Score Unavailable

How would you rate this game?
The present screen is where you can choose to open good or to drop futile or bad presents.
The map-screen helps tp orientate on a level.
Toejam has found a rocketship-piece.
Toejam has found the lift to level 3.
The ship-screen helps to see your progress and to check if there are any pieces on the current level.
Toejam & Earl are telling their story in the intro.


Member Reviews

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Good 94%

Toejam & Earl is definitely not a children's game. There are simply too many satiric references on modern society and (primarily) late 1980s pop-culture which you simply can't understand before reaching a certain level of education. Your deadliest enemies in this game for instance are swarms of killer bees, wacky dentists, invisible bogey-men, tomato-bombing chicken, nerds and - last but not least - ice-cream vans which in a late stage of the... Read More

Positive points
Alongside with Toejam & Earl's creative and hilarious storyline, I still find the game's two-player cooperative mode with interchangeable split screen/single-screen graphics quite impressive and g... Read More
Negative points
The only negative point is, that after a dozen of levels the game doesn't offer any real surprises anymore and gets a bit repetitive.


Two funk-loving aliens named ToeJam and Earl crash-land on a weird planet called Earth after colliding with a meteorite. Soon they realise that they’re dealing with a hostile planet, whose crazy inhabitants will do everything possible to put the harmless aliens six feets under. Aided by a few friendly Earthlings and random item-boxes spread around the planet, ToeJam and Earl start their adventure through 25 levels in order to find 10 pieces of their spaceship so they can get back to their home-planet Funkotron.