20 Games Like Tony La Russa Baseball 4(TBA)
Baseball Stars Color is sports game about baseball. Game is similar to Baseball Stars from NES but has less realistic characters and gameplay's style. You manage own baseball team and play in series of matches. Game has typical baseball rules - one player throws the ball, second hits the ball, someone else grabs it etc. Each character has own statistics
Players can play either exhibition, regular season, all-star, or playoff games. The game also features authentic Major League Baseball rosters for the 1991 season. Gameplay commonly features double and triple plays, and only the fastest runners in the game are capable of stealing bases. It was one of the first video games to feature individual hitting abilities for each pitcher. Classic match-ups include Texas' Nolan Ryan versus Oakland's lineup with such all-stars as Jose Canseco, Rickey Henderson, Dave Henderson, and Mark McGwire.
Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park.
Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.
Sammy Sosa Softball Slam brings the ultra-popular game of softball to the PlayStation game console for the first time ever for an entirely new game experience!
Step up to the plate for more fast-paced game play as you knock out doubles and triples. All this over-the-top action comes screaming at you through a non-stop barrage of instant camera cuts combined with sizzling special effects, side-splitting animations and a bombastic announcer guaranteed to keep you on your toes and wanting more!
Join the Atari Aces in the World Series of video baseball--RealSports BASEBALL! It's a hot day in the ballpark--you can see the hot dog and soda pop vendors making their way up and down the bleachers. The crowd roars after each pitch, and filling the stadium is the sound of "STEERIKE! YOU'RE OUT!" Down on the field it's a different story--just you and the pitcher facing each other in an enormous diamond of brown and green.
The roar of the spectators fades into the distance as the pitcher winds up. His arm arches back, his leg goes up, and...THUNK! The ball flashes by and hits the catcher's glove at 90 miles an hour. "STEERIKE!" Another windup, another 90 mile an hour fastball, and "STEERIKE TWO!" Gripping the bat tightly, you stare down at the pitcher, see him wind up, and watch as the ball seems to float in slow motion down the field toward you. Everything falls into place as you swing with perfect timing, feel the contact, and see the ball sail over the right fielders outstretched glove and over the wall. HOME RUN!
Baseball is a baseball sports game that was created on a PDP-10 mainframe computer at Pomona College in 1971 by student Don Daglow. The game (actually spelled BASBAL due to the 6-character file name length restrictions) continued to be enhanced periodically through 1976. The program is documented at the Baseball Hall of Fame in Cooperstown, New York. It was the first interactive Baseball simulation game, allowing players to manage the game as it unfolded.
At the start of each inning the batter's and pitcher's names were listed, and the player in the field could enter a number to choose whether to pitch to the batter, walk him intentionally, warm up a reliever or change the pitcher. In a later version the options for a pitchout and for a visit to the mound were added. The player controlling the batter could choose to put in a pinch hitter. If runners were on base the player could direct them to try to steal. Once the players had entered the desired orders, the game would print out the result of the at-bat, update the number of outs, the score and the location of the runners, and print the name of the next batter. If a game was still a tie after nine innings, extra innings would be played in accordance with baseball rules.
With its unique comic-book inspired art style, Crushed Baseball 2004 will offer fast-paced arcade gameplay that will appeal to both sports and non-sports gaming fans. With its over-the-top style, players will be able to power-up characters and give them superhuman abilities and special powers called "Mojo" abilities. For example, a pitcher might throw a pitch that acts as a buzz-saw and slices through the hitter's bat; a batter may hit a ground ball that lodges itself in the field so it can't be picked up, and a fielder might use their suction glove ability to suction the ball into their glove to record an out.
The third game in TOSE/Jaleco's NES Baseball series and the sixth Moero game overall. Though most of the Moero!! Pro Yakyuu games were released in the US as Bases Loaded, this one was not.
Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen.
The biggest difference between the previous Moero!! Pro Yakyuu/Bases Loaded games and this one is the slanted perspective for batting and pitching. Instead of the camera being behind the batter or pitcher, the player can see both from an angle, with the two situated diagonally from each other. Likewise, the baseball diamond is shown at an angle making it appear more like a square, with the rest of the field stretching outwards. Despite this new perspective, the game controls similarly to previous Bases Loaded games.
A curious addition is that of the biorhythms, which tells the player how each athlete is feeling: If the athlete is having an off-game, one or more of these biorhythms will be low and the player will need to strategize around these dips. Though big in 70s sports punditry, the idea of mathematical biorhythms predicting an athlete's prowess in any upcoming game was all but discredited as pseudoscience by the time when this game came out.