20 Games Like Tony La Russa Baseball(TBA)
R.B.I. Baseball 19 takes the field with more additions and improvements than ever before! R.B.I. 19 delivers a genuine MLB experience with heightened authenticity and incredible depth including the ability to manage your MLB franchise across multiple seasons, hundreds of new animations, updated player models, every official 2019 uniform, more player gear, improved ball physics and environments!
MLB The Show 19 brings you the best of baseball. Experience the ultimate duel: the 1v1 battle between hitter and pitcher to see who reigns supreme. Whether it be home runs, quick experiences, playing as legends, a full RPG experience or stiff Player vs Player competition; MLBTS 19 provides the perfect combination of authentic baseball experience mixed with video game fun.
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
88 / 10074.4
Baseball Stars Color is sports game about baseball. Game is similar to Baseball Stars from NES but has less realistic characters and gameplay's style. You manage own baseball team and play in series of matches. Game has typical baseball rules - one player throws the ball, second hits the ball, someone else grabs it etc. Each character has own statistics
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the "baseball manager as game designer" feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park.
Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.
Sammy Sosa Softball Slam brings the ultra-popular game of softball to the PlayStation game console for the first time ever for an entirely new game experience!
Step up to the plate for more fast-paced game play as you knock out doubles and triples. All this over-the-top action comes screaming at you through a non-stop barrage of instant camera cuts combined with sizzling special effects, side-splitting animations and a bombastic announcer guaranteed to keep you on your toes and wanting more!
Join the Atari Aces in the World Series of video baseball--RealSports BASEBALL! It's a hot day in the ballpark--you can see the hot dog and soda pop vendors making their way up and down the bleachers. The crowd roars after each pitch, and filling the stadium is the sound of "STEERIKE! YOU'RE OUT!" Down on the field it's a different story--just you and the pitcher facing each other in an enormous diamond of brown and green.
The roar of the spectators fades into the distance as the pitcher winds up. His arm arches back, his leg goes up, and...THUNK! The ball flashes by and hits the catcher's glove at 90 miles an hour. "STEERIKE!" Another windup, another 90 mile an hour fastball, and "STEERIKE TWO!" Gripping the bat tightly, you stare down at the pitcher, see him wind up, and watch as the ball seems to float in slow motion down the field toward you. Everything falls into place as you swing with perfect timing, feel the contact, and see the ball sail over the right fielders outstretched glove and over the wall. HOME RUN!
Baseball is a baseball sports game that was created on a PDP-10 mainframe computer at Pomona College in 1971 by student Don Daglow. The game (actually spelled BASBAL due to the 6-character file name length restrictions) continued to be enhanced periodically through 1976. The program is documented at the Baseball Hall of Fame in Cooperstown, New York. It was the first interactive Baseball simulation game, allowing players to manage the game as it unfolded.
At the start of each inning the batter's and pitcher's names were listed, and the player in the field could enter a number to choose whether to pitch to the batter, walk him intentionally, warm up a reliever or change the pitcher. In a later version the options for a pitchout and for a visit to the mound were added. The player controlling the batter could choose to put in a pinch hitter. If runners were on base the player could direct them to try to steal. Once the players had entered the desired orders, the game would print out the result of the at-bat, update the number of outs, the score and the location of the runners, and print the name of the next batter. If a game was still a tie after nine innings, extra innings would be played in accordance with baseball rules.
Officially licensed by MLB, MiLB and the MLBPA, OOTP 20 is a baseball fan's dream come true and the only game ever to win the Metacritic PC Game of the Year Award twice. Step into the shoes of a GM and/or manager to own the future or rewrite the past of your favorite real-world baseball franchise. Build the team the way you want. Start a new career with your favorite 2019 MLB team or go back through almost 150 years of baseball history and run any team from the past! You can even set up your own fictional baseball universe.
Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software.
Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.