20 Games Like Touhou 12.5 Double Spoiler()
Shoot the Bullet is the eleventh game in the Touhou Franchise, but is referred to as 9.5. The game takes a different approach to curtain fire gameplay, as the game consists entirely of bullet patterns which the player must both take pictures of them and dodge them to survive.
Mountain of Faith features two playable characters, each with three weapon types, but no personalized spell card bombs. Collecting power items results in an increase in "option" satellites around the character (for a total of four), which behave differently according to the character and weapon type. Each characters' options also fire bullets, and either shift position or freeze in place in focus-fire mode.
The scoring system is based on the Faith meter, which has a refillable gauge and a numeric value (minimum 50,000). As long as the gauge is not empty, the player's Faith value doesn't decrease, but the gauge slowly depletes unless the player is defeating enemies or collecting point items. Point items also partially refill the gauge, and Faith items increase the Faith value. The Faith value directly affects the point value of point items and spell card bonuses.
Evil spirits from underground are seen wandering around Gensokyo. Reimu and Marisa get suspicious and decied to investigate. Depending on who you choose, only one of the 2 girls go out to investigate, but one other person will watch through them. With Reimu, either Yukari, Suika or Aya will watch over Reimu. As for Marisa, it is Alice, Patchouli or Nitori. Although those 6 people watch over Reimu or Marisa, they never appear physically in the actual gameplay.
The heroine sets out to start off in the underground, suddenly hearing another person's voice (specifically, the one watching them). A surprise attack by Kisume gets brushed aside by the heroine and they continue their descent into the underground. After, a ground spider, Yamame Kurodani is surprised to see humans heading off to the underground. Yamame attacks the heroine, attempting to shoo away the heroine, but failing. The heroine moves on to the deeper underground, seeing a bridge. But the heroine encounters the youkai of jealousy, Parsee Mizuhashi. Parsee is the bridge guard and tries to stop the heroine from proceeding. Parsee is quickly defeated, and the heroine moves on. Passing the bridge, the heroine finds the Ancient City of Oni, a city near the Palace of Earth Spirits. But before the heroine proceeded any further, an Oni, Yuugi Hoshiguma stops them from going any further. But of course, Yuugi is defeated. Yuugi tells the heroine where the Palace of Earth Spirits is. The heroine enters the Palace, seeing a cat. After a while, the heroine meets the master of the Palace of Earth Spirits, Satori Komeiji. Satori finds it unusual for a human to visit the underground into the Palace of Earth Spirits. Satori attacks the heroine, but is defeated. Satori states that she has nothing to do with the evil spirits incident and it is maybe her pet cat, that controls all the corpses in the Remains of Blazing Hell. The heroine heads in there. It is a much hotter place than before, after all, it's a blazing hell. The cat from before encounters the heroine again. The cat transforms into it's youkai form. The cat's name was Rin Kaenbyou (Or her nickname, Orin). Rin was surprised to see a human to make it into such a hot place. Rin states that she was the one who sent the evil spirits to earth. According to Rin, her friend, Utsuho Reiuji recently acquired nuclear powers and was going to use them to take over Gensokyo. Rin was worried about Utsuho, and sent evil spirits to the world above to ask youkai for help, but she never expected it was a human that came. Rin fought with the heroine to see if she was good enough to battle Utsuho. Rin was defeated, and told where Utsuho should be. The heroine proceeded into a much hotter place than before, and then encountering Rin again. Rin states that if the heroine dies here, her ashes will burn so hard when she dies, there will be no remains left. Rin fought again with the heroine, but lost yet again. Finally, the heroine meets Utsuho. Utsuho was a hell raven. She states that she was going to burn Gensokyo with her newly given nuclear powers, and turn it into hell. The heroine prevented that from happening by battling Utsuho. Utsuho was defeated, even with her ultimate nuclear powers. She states that a goddess, who is presumed to be Kanako Yasaka, told Utsuho that if she swallowed the god Yatagarasu, she would acquire nuclear powers. The Moriya Shrine was planning something, but Utsuho didn't understand it properly and decided it to use the powers to take over Gensokyo.
Later, the heroine decides to pay a visit to the Moriya Shrine for more information. On the way to find the goddess Kanako, the heroine encounters a shrine maiden of the Moriya Shrine, Sanae Kochiya. Sanae is defeated, and then the heroine proceeds to find Kanako. However, Kanako was no where to be seen. However, the heroine encounters someone else, Satori's little sister, Koishi Komeiji. Koishi asks the heroine where the goddess is, but the heroine doesn't know. When the heroine heard Koishi's full name, they instantly knew she was related to Satori. Koishi also knew that the heroine was the human that entered the Palace of Earth Spirits. Koishi heard that the heroine defeated "Okuu" (Utsuho's nickname), meaning the heroine is stronger. Koishi decided to challenge the heroine in a battle. Though, Koishi is defeated. The heroine was trying to find out about the nuclear powers. Koishi was at the Moriya Shrine because she found out it was the goddesses of the Moriya Shrine that gave Utsuho the nuclear powers, and Koishi wanted a "Gloomy Power of Love" for her pets.
This game is a split-screen vertical danmaku shooting game where two characters engage in the normal Touhou-esque gameplay, while unleashing attacks and character-specific spell cards onto the other player, similar to that of Phantasmagoria of Dim.Dream. When a player gets hit enough times to lose all their hit points, they are defeated.
The game features a Story Mode, which pits the player against a series of nine opponents that get progressively harder, and a versus mode, which is a single match against either an AI opponent or a human opponent(or, two AI opponents). With the netplay patch, multiplayer is also possible through LAN or over the Internet.
This game features eight playable characters, with four starting preset teams of two and unlockable individual character modes. When playing with the character pairs, one character fires when unfocused, while the other switches in and fires when focused, with a reduction in movement speed. The two shot types can be drastically different. The individual characters, with the exception of Remilia and Youmu, do not change shot types while focusing/unfocusing.
Imperishable Night features Last Spells. For the enemy, a Last Spell is a bonus Spell Card which the player can challenge without the option to use bombs and without the risk of losing lives. On the player side, Last Spells are secondary "bomb" Spell Cards, which last longer and do much more damage than normal bombs at the expense of two bomb stocks. Player Last Spells can only be used immediately after being hit, with a grace period of less than 1 second.
Additionally, there is a "Time Orb" system which affects the story/score, as well as a gauge which tracks how human/youkai (normal/focused) you are and determines how you can collect more time orbs.
Touhou 15: Legacy of Lunatic Kingdom is the fifteenth official installment of the Touhou Project. It was announced by ZUN on his personal blog on April 22, 2015, at 20:57 JST. A playable demo was released in May 10, 2015, at Reitaisai 12.
The sequel to Space Impact Evolution. The game had two versions released. One was bundled exclusively with the N-Gage and the N-Gage QD, the other version was made for the 2nd edition Symbian S60 platform used by Nokia 6600 series smartphones.
Starting with Nokia 7210, the sequel 'Space Impact 303' came available not pre-installed on the phone but available as an J2ME applet via download from the Nokia website. Phones with dedicated pages for this game were Nokia 3220, Nokia 3100, Nokia 6100 Nokia 6610, Nokia 6610i and many other phones that shared the 128x128 resolution screens. Phones with the 176 x 208 resolution screens, such as Nokia 6630, Nokia 3650, Nokia 6600, were later provided with a re-sized version of this game available for download.
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.
As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level.
After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.
The Story of Eastern Wonderland casts the player as the Shrine Maiden Reimu Hakurei and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power and auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen.
As the first danmaku shooting game in the Touhou Project, the Story of Eastern Wonderland introduces many features that are now hallmarks of the series as a whole: relatively small hit boxes, boss characters who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of Marisa Kirisame, who would become a major character in the series, appearing as often as Reimu Hakurei herself.
Embodiment of Scarlet Devil features two playable characters to choose from, with two Spell Card types each. Reimu Hakurei can cover a wide area of the screen with weaker attacks, while Marisa Kirisame relies on her speed and power to make up for her thinner attack spread. The bombs show different behavior and damage depending on the character and type chosen.
Unlike its predecessor, Mystic Square, Embodiment of Scarlet Devil comes with an "automatic item collection" feature, which allows you to collect all items on the screen by moving to the top of the screen if you are at full power, as well as a counter-bomb system, which allows you to avoid a fatal hit by using a bomb immediately.
Though there are six total stages in the main game, playing on Easy will end the game after Stage 5.
Perfect Cherry Blossom features three playable characters to choose from, and each character has two different sets of skills. Reimu Hakurei is relatively balanced in all areas. Marisa Kirisame moves faster, and uses more powerful attacks with less range. Sakuya Izayoi moves slower, and uses weaker attacks that can hit just about everything on the screen.
A major addition to Perfect Cherry Blossom is the "Cherry" scoring system. Shooting enemies increases your Cherry Points, bombing or dying decreases your Cherry Points, and reaching 50,000 Cherry Points gives you a temporary shield. Cherry Points eventually lead to a higher Cherry Gauge, which increases the points you receive from Point Items.
Other important changes are the appearance of your character's hitbox while you are focused, the properties of your attacks depending on whether you are focused or unfocused, and a helpful cursor along the bottom margin during a boss battle that shows the location of the boss.
This game is also unique in that it includes a "Phantasm Stage" that can be played only after clearing the Extra Stage. ZUN stated that the Extra Stage in this game was meant to be an "easy mode" version; perhaps Phantasm Stage was the original Extra Stage during development.