20 Games Like UEFA Euro 2004: Portugal()
Pro Evolution Soccer 2 (known as Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 in North America) is the second installment of Konami's Pro Evolution Soccer football video game series. The Japanese and North American versions were succeeded by two updates: Winning Eleven 6 International and Winning Eleven 6 Final Evolution. It was the last game of the series released in Europe for PlayStation and the unique of the series released for the Nintendo Gamecube, though it was the Final Evolution update, and in Japan only.
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UEFA EURO 2008 will feature stunning visual representations of the world's most famous football players, playing in a more accessible, faster paced and responsive version of the market-leading EA SPORTS football engine, and all of the teams and official stadiums that will be part of UEFA EURO 2008. The videogame will enable gamers to play as their favorite country from qualification right through to a virtual reproduction of the championship tournament. Take on the challenge of leading one of over 50 European national teams to glory as UEFA EURO 2008 recreates all the drama and excitement of the official tournament.
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World Cup 2002 is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast.
It is based on the 2002 World Cup - Korea and Japan, and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country - their last biggest win, appearances at the World Cup, etc.
The stadium and all players are really detailed. The player's texture's resolution is so high, you can easily recognize most of them. The stadium is big and impressive, and full of colored crowd.
As in FIFA Soccer 2002, animation were taken from real players, with motion sensors. Thus, some new animation were added - new sliding, falling, and more.
And the newest feature of 2002 FIFA World Cup, is the air ball control model. You can take balls from the air, and have much more control with them - creating great goals from the air.
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2006 FIFA World Cup features 12 official stadiums used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers can play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. With enhanced player animations, EA SPORTS has emulated close to 100 of the world's superstars, capturing their playing styles and individual likenesses. In addition to enabling gamers to participate in the 2006 FIFA World Cup Germany by taking control of one of 127 national teams, the game features new compelling modes of play, including the groundbreaking Global Challenge that tests even the most hardcore soccer fan by recreating classic moments in FIFA World Cup history. Furthermore, the game supports up to eight-way multiplayer matches and features a plethora of in-game unlockable content such as legendary players and exclusive apparel.
After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added.
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FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is an association football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Raúl on the Spanish cover, Paolo Maldini on the Italian and Andreas Möller on the German cover. FIFA 98 was the last FIFA game released for the Mega Drive in Europe.
The game includes an official soundtrack and had a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence and the popular "Road to World Cup" mode, with all 172 FIFA-registered national teams. No subsequent edition of the FIFA series had attempted to replicate FIFA 98's inclusion of every FIFA national team, up until 2014 FIFA World Cup Brazil which included all 203 FIFA nations that took part in qualifying. With the new graphical improvements, players were able to have individual faces.
FIFA 98 even features many accurate team rosters, including national reserves for national call-up when playing in the round-robin qualification modes. In addition, eleven leagues were featured, containing 189 clubs. The game also featured a popular five-a-side indoor mode and was the first FIFA game to contain an in-game player/team editor.
For the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit version of FIFA 98 corrects this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.
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FIFA 2001 aims to immerse its fans with the most realistic football experience possible. Over 50 international teams, including England, France, Germany, Holland, Spain, and the United States have made the cut, while 17 of the planet's top leagues have been incorporated as well. New motion captured moves from Matthaus, Mendieta, Scholes, and other soccer legends support the game's realism, with animated linesman and authentic light sourcing add that much more to the presentation. Perhaps the most important features, though, are the advanced sets of artificial intelligence, in-game cinematic cutscenes, and a ton of game modes that have been specially built for tournaments from around the world.
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FIFA 99 features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League).
Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
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Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game. Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.
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Released only a few months after Euro 2004, FIFA 2005 brings several features to the franchise, such as the return of a player creation tool, where a player can be created from scratch from customizing the face (while it's not possible to define the texture like in previous EA Sports games such as NHL 2000, the player can customize the facial features such as shape of the eyes or the cheeks, in a way similar to RPGs such as Neverwinter Nights), accessories and playing abilities. It's also possible to create all kinds of competitions. The Career mode was also extended, allowing now up to 15 seasons, and giving the player the chance to turn the tide of a simulated match anytime. This mode is a "light" managerial mode, where the player not only plays, but also signs new players and increase the clubs abilities in trainers, medical staff and other club staff).
FIFA Football 2003, known as FIFA Soccer 2003 in North America, is an association football video game produced by Electronic Arts and released by EA Sports. It was released in 2002.
FIFA 2003 is the tenth game in the FIFA series and the seventh to be produced in 3D. A number of new features were added to improve upon the previous version. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadiums and the fans singing their unique chants and songs. A TV-style broadcast package gives highlights at half-time and full-time, as well as comprehensive analysis. One of the most anticipated new features was EA Sport's "Freestyle Control" which allows the user to flick the ball on and lay it off to team mates. Other additions include greater likenesses of some of the more well-known players such as Thierry Henry and Ronaldinho, as well as realistic player responses.
The European cover features Roberto Carlos, Ryan Giggs, and Edgar Davids, representing Brazil, Manchester United and Juventus respectively. In the United States, Landon Donovan appeared in Roberto Carlos' place.
The Pro Evolution Soccer 5 (often just PES5) box-art features Chelsea's John Terry and Barcelona's (Arsenal's at the time) Thierry Henry. The game was available for PC, PlayStation 2 and Xbox. The game had a much slower pace than its predecessors which surprised and angered many PES fans but was welcomed by others who thought 4 was too fast. However it was the first to introduce the online mode on all consoles. The game was infamous for the referee halting play for very tedious fouls.
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Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.
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Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software.
Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.
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"Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful FIFA release, and opened the way for yearly revisions of the concept.
There were a number of factors that made FIFA96 stand out from the crowd of other football sims. Firstly, the game's commentary was revolutionary at the time -- the renowned British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases.
The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode for better-than-minimum system
FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.
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Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
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ISS Pro Evolution is a third video game in ISS Series produced by Konami specially for Playstation. In Japan it has been released as Winning Eleven 4. The engine has been recreated providing new player movements, animations and improved graphics. During promotion following taglines have been used: "The King of football returns", "This really IS football!".
The new version featured updated player rosters, extended amount of game modes, teams (including club teams for the very first time), stadiums and settings providing highly developed player editor not as long limited only to name edition. ISS Pro Evolution was precise in every detail and aspect of the game, for example team captain could be selected with captain's badge on arm or colour of players' shoes could be individualized.
The replays could be stored on memory card as well as won trophys and unlocked bonuses. In this version the one-two-pass system has been highly developed, becoming one of the greatest threats to the opponent and dribbling includind trick-shoot has been introduced as the element of the gameplay.