20 Games Like UFI und sein gefährlicher Einsatz()
Welcome to Granny.
Granny keeps you locked in her house.
Now you have to try to get out of her house, but be careful and quiet. She hears everything.
If you drop something on the floor, she hears it and comes running.
You can hide in wardrobes or under beds.
You have 5 days.
The game contains advertisement.
90 / 10034.5
"There is One Last Chance to Save Everything
Explore a story about friendship and sacrifice, as you take on the role of the scientist who risked everything to learn more about the aliens.
Lose yourself in a captivating, tactile 3D world that broadens your imagination of what mobile games can look like.
Immersive cinematic gameplay in a fantastic imagining of an alien ship."
Major Havoc is an upright cabinet vector-based arcade game made by Atari in 1983. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. Thus, a minor amount of "gravity" interacted with the player. The object was to get to the core of the space-station unmolested and sabotage the reactor. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum safe distance) before the space-station went critical and exploded. Red arrows lead the players direction in and the word out, also in red, points the direction out. The "mazes" get gradually more complicated to navigate in difficulty as the player progresses. Upon a successful mission, the next space-station became more difficult and the time allotted (both in and out) was accelerated.
Large is a survival and exploration game set in a post-apocalyptic world generated procedurally, immersed in fog.
It will be a first person game, in which you will have to explore large mechanical structures, being able to move through them in the fog with a flying vehicle.
I'm developing the game in unreal engine 4. It's still at an early stage of development, so I'm updating information on Twitter every week. If you like it, don't hesitate to follow it! ^^
A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels.Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island.
With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become.
Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.
79 / 1001533.95
We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.
50 / 10002.5
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!
Unique gameplay around every corner with many different strategies to win. Start your fantastic getaway to a relaxing, magical land now!
Match 3 candies to advance across Sweetopia. With new tasty treats and surprises waiting around every corner, you’ll uncover many secrets throughout your journey. Whether you’re looking for a fun way to relax, or a new way to challenge your brain, Munchkin Match’s mouthwatering designs will have you drooling for more!
Help Lemi and his friends on their journey to find the Secret Seventh Sweet! Playing as Lemi, you will venture across Sweetopia in search of the final candy to become the most powerful wizard. Throughout your adventure you will pop bubbles, discover toys, and become the ultimate hero of saving stars. Surrounded by all of the cookies, candy, fruit, and other treats Sweetopia is filled with, it’s no wonder Lemi always thinks with his stomach! Match more than three candies to reveal a variety of board clearing boosters. In a jam? Lemi’s six friendly Munchkins will help you blast through any obstacle that blocks your way. With a range of magical boosters, you can easily step up your game. Think you can be the king of all magic? Challenge your friends and family for the high score!
Cool items and additional lives to help you on your adventure can be purchased with real money. The payment feature can be turned off by disabling in-app purchases in your device’s settings.
Munchkin Match Features
• Hundreds of sugary sweet levels with more added every month!
• Join the Munchkin Club for even more rewards.
• Leaderboards to track your friends' and competitors' scores.
• Easily sync the game between mobile and tablet devices.
Join the exclusive Munchkin Rewards Club!
Name of subscription: Munchkin Club Membership
Members of the Munchkin Rewards Club receives the following benefits:
• Club Gift: You will receive a power-up bundle from the club the first time you log in every month!
• Animated Avatar: Special animated avatar only for Munchkin Rewards Club members!
• Member Sign: You get a V sign at the lower right corner of your avatar.
Length of free trial: 1 week
Length of subscription: 1 month
Price of subscription: Varies by region and is clearly listed on the subscription page.
Your subscription is set to automatically renew. The price of the subscription will be charged to your iTunes account automatically on a monthly basis within 24-hours of the end of the current period, unless auto-renew is turned off 24 hours before the end of the current period. You can cancel and/ or manage your subscription, along with your auto-renewal, any time after your purchase by going to your iTunes Account Settings.
Already a fan of Munchkin Match? Like us on Facebook for giveaways, contests, the latest news, and more! https://www.facebook.com/MunchkinMatch/
Contact us directly at email@example.com
90 / 10004.5
Space Impact Light is a Shoot' Em Up found on Nokia's Symbian 3rd edition devices.
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.
As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level.
After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.