20 Games Like Uncharted: Golden Abyss()
Uncharted: Fight for Fortune is a strategic turn-based card game based on the Uncharted series.
The game pits two players against each other, represented by characters from the series. The players use their decks of cards to defeat the opposing side. The game can connect with Uncharted: Golden Abyss, earning the player new cards based on their progression in the campaign and the trophies they have earned. Cards in the main game come from Uncharted: Drake's Fortune, Uncharted: Golden Abyss, and the video series Uncharted: Eye of Indra. Two expansion packs were made available on the PlayStation Network to add cards from Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception.
Alone With You is a sci-fi game for people who love adventure, exploring and maybe even a little romance.
You play the sole remaining member of a doomed terraforming colony. Your planet will crumble and implode in less than a month, and you must use your remaining time to try to escape. The catch? There is only one escape pod left, and it isn’t functioning. Even worse, the only people who specialized in its systems are all dead from the colony’s mysterious failure. But the colony’s AI is still with you, and together you plan to get yourselves off the planet—by recreating those key colony members and learning how to fix the ship, so you can both flee to safety. Alone With You is a Sony PubFund game and is launching exclusively on PlayStation 4 and PlayStation Vita.
Join the Little Deviants in a series of madcap adventures that allow you to have fun discovering and experimenting with the new PS Vita System functions - including rear touch, front touch, six-axis motion senors, front and rear cameras and microphone.
A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean.
The search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.
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How We Soar is a VR flight experience that gives you the chance to take up the reins of a beautiful, giant Phoenix and explore an enchanting papercraft world.
Seated on the back of this mythical creature, you will reform, rebuild and paint in colour as you soar across the paper environment, uncovering the story of the mysterious Author.
A search for the fabled "Atlantis of the Sands" propels fortune hunter Nathan Drake on a trek into the heart of the Arabian Desert. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
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Have you got what it takes to try out this challenging, intense and fast paced action-platform game? Think fast and think quick of where you are running as the tiles will start to disappear the moment you walked on it and the obstacles will be in your way to block you or knock you over.
You can run. You can dash. You can jump, but whatever you do, DO NOT FALL!
From acclaimed indie studio KO_OP and in association with beloved game-making initiative Double Fine Presents, GNOG is a 3D puzzle game set in a tactile world of toys and secrets. Point, click, grab, poke, spin, pull, and play with uniquely charming monster heads, and explore the hidden worlds inside them from your couch, or face-to-face in stunning PlayStation VR. Filled with eye-catching designs, playful interactions, and a rich, reactive soundtrack, the hand-crafted heads come to life in your hands!
Inspired by real-world toy designs, every GNOG head is a miniature world to discover. Grab a bookcase and spin it to reveal a hidden pile of coins, slide levers to navigate a damaged ship through outer space, crank a wheel to cook a stew on the stove – each playful interaction generates lively feedback and surprising consequences. Set to a relaxing and dynamic soundtrack that evolves with each level, the surreal worlds and joyful puzzles of GNOG will have you turning heads!
Join the Laser Disco Defenders on their quest to defeat the evil Lord Monotone and prevent him from using the coveted Mirror Moon to force the galaxy into dancing along to his, and only his, tune. In this self-inflicted bullet hell you must stay on your toes as each laser beam fired ricochets off walls and can hit you too! Traverse randomly generated levels and face off Monotone’s various robotic machinations. Be it flamboyant flame sneakers or a cool rapid fire chrome suit - you decide how your favourite disco defender looks and plays based on what outfit you choose to wear. Time to save the galaxy and look like a cool cat!
• Thanks to randomly generated levels no play through is the same
• Choose your own look and play style with different characters and outfit combinations
• Online leader boards shows you the “master of the dance floor”
• Incredibly groovy 70’s disco style soundtrack
Hohokum is a colorful exploration based adventure game. Players control a space worm, flying around rescuing people from their city under distress.
Hohokum is a collaboration between Honeyslug, an independent game developer based in North London, and Richard Hogg, an artist and designer. After launching as a web-based gaming experiment in 2010, Hohokum comes to PlayStation consoles now fully formed thanks to a collaboration with game design studios Honeyslug and SCE Studios Santa Monica, delivering the same unique exploration experience in a refined and expansive adventure waiting to be explored!
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This is an action game in which players assume the role of Jodie Holmes and her invisible companion "Aiden" through fifteen years of Jodie's life. From a third-person perspective, players control Jodie through fully interactive environments, choosing a variety of action-, dialogue-, and decision-paths based on on-screen prompts. Some choices can lead to depictions of violence: Jodie attacking assailants with punches, kicks, and various objects (e.g., tree branches and knives; impaling an enemy with a pipe). As the character Aiden, players solve puzzles, manipulate objects and attack (e.g., strangulation) Jodie's assailants. Players can also use Aiden to possess enemies and perform violent acts (e.g., shooting fellow SWAT members; crashing vehicles; performing self-inflicted gunshot wounds). Some of these sequences are accompanied by blood-splatter effects. In one cutscene, a bound character's eye is cut out during an interrogation—the act is obscured by a character's back. One prolonged bar sequence depicts three men attempting to rape a woman; players control Aiden and interact with objects to stop the assailants. Another sequence depicts a character propositioning a woman to perform fellatio. The game includes depictions of the central character drinking beer and smoking a marijuana in a party setting – screen distortion occurs during theses sequences. The words “f**k” and “sh*t” can be heard in the dialogue.
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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.