20 Games Like Virtua Cop()
Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden’s Gate that is threatening the community's freedom. Stand up to the cult’s leader, Joseph Seed and the Heralds, and spark the fires of resistance that will liberate the besieged community.
In this expansive world, your limits and creativity will be tested against the biggest and most ruthless baddest enemy Far Cry has ever seen. It’ll be wild and it’ll get weird, but as long as you keep your wits about you, the residents of Hope County can rest assured knowing you’re their beacon of hope.
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.
An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.
Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.
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Christy Ryan, the agent responsible for uncovering the corporation's hidden agenda, attempts to escape NDI captivity and report the details of the plot to V.S.S.E. HQ, but is captured by Jakov Kinisky and his bodyguards. V.S.S.E. sends agents Keith Martin and Robert Baxter to shut down the Starline Network and rescue Ryan.
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Black Squad is Free to Play first-person-shooter military game, with Battleye support, dedicated servers, great shooting mechanics and amazing netcode.
You can experience 10 different modes from classic to massive multi-play modes. And unlock new weapons and characters with currency given to the player after each match.
Silent Hill: The Arcade is an arcade game spin off of the survival horror video game series Silent Hill developed by Konami. The Arcade was first revealed at the 2007 Japan Arcade Operator's Union trade show by Konami. The game was eventually released in Japan in August 2007, and during 2008 in Europe.
Being a rail shooter, Silent Hill: The Arcade is a large departure from the normal survival horror mechanics of the main series.
The gameplay in Silent Hill: The Arcade is similar to the House of the Dead series in which players use light guns to aim and shoot at enemies. Shooting away from the screen reloads the player's gun.
The Arcade has a multiplayer element, where each player can choose to be either Eric or Tina. A second player can join the game at any time. Progress can be saved by using the e-Amusement pass.
During the events of the first, the original Virtua Cops, Michael "Rage" Hardy and James "Smarty" Cools shut down the E.V.I.L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. And the final, fourth member of the E.V.I.L Inc. gang, international terrorist Joe Fang is believed to have been killed in a helicopter crash, though his body was never found. After the downfall of E.V.I.L Inc., a comprehensive investigation of their black market and gun-running activities was launched in the Virtua City bank.
Last year it looked as though the Virtua Squad had finally put an end to the E.V.I.L Syndicate’s reign of crime over Virtua City. The gangleaders were all either behind bars, in intensive care, or under 6 feet of dirt. And the Virtua City Police Special Investigations Unit got a new member in the shape of Janet Marshall, an expert in criminal psychology profiling.
Then trouble started brewing in unlikely places.... The vice-president of the Virtua City Bank was killed in shady circumstances that were only officially termed "accidental". And the swollen accounts of the now-defunct E.V.I.L Syndicate, which he had been suspected of laundering, were emptied overnight. The missing funds amounted to more than the GNP of most small countries.
Meanwhile, on the other side of town, alarms break the quiet and calm of the Virtua City air. A daring daylight raid on the biggest jeweler’s in the state! And at the site of the new subway construction, there’s been an unusual amount of unexplained activity involving some very suspicious-looking materiel. Looks like the E.V.I.L is reborn.
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Project Titan features the same gameplay as the other Time Crisis games. It also retains the signature foot pedal. Players by default are in hiding position. They are shielded from taking fire, but they cannot fire back. In order to begin play, players must step on the pedal and begin firing. Stepping off the pad also allows the player to reload the gun.
This game introduces the a new gameplay mechanic that allows the player to move to multiple fixed locations, which are activated by shooting yellow arrows while the player is hiding. This feature was later reused in the arcade version of Time Crisis 4.
Time Crisis 4 is the fourth installment in Namco's Time Crisis series which introduces new features to the cover-based light gun shooter gameplay engine of its predecessors alongside a new story and roster of characters. It was initially released as an arcade game in 2006, and was ported in 2007 for PlayStation 3, with the Guncon 3 light gun peripheral and features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller but without the first-person shooter mode.
"Take a deep breath..." Try to remember: a girl, a chair, a bomb. Just keep... calm. Follow the voice into the depths of your memory. Relax... and search for the darkest memories in the deepest recesses of your mind. Can you find her? The clock is ticking... And this is just a part of the treatment.
Taking place after the events of Doom, you take control of scientist who was killed during the initial demon invasion of Mars.
Available for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Immerse yourself in the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat and challenging puzzle-solving. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility. Lay waste to an army of demonic foes as you explore and interact with the outlandish world of DOOM from an entirely new perspective.
Time Crisis is a light gun shooter arcade game released by Namco in 1996. It was later ported for the PlayStation in 1997, bundled with the Guncon light gun controller.
Time Crisis is a three-dimensional first person rail shooter similar to Virtua Cop and The House of the Dead installments, in which the player holds a light gun and goes through the motions of firing at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload his weapon. There are three stages, each consisting of three areas and a boss battle. Unique features are described here in:
A foot pedal which performs multiple functions: when the pedal is released, the player takes cover to conserve hit points while reloading the gun. While the pedal is released, the player cannot attack. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if he/she is hit by a direct bullet or obstacle whilst not taking cover, with the game ending if he/she loses all lives.
A light gun (introduced in Point Blank) which utilized a special memory chip to synchronize areas of the screen's image as the player rotates the gun around. The light gun also features a blowback function which simulates real-life gun recoil.
A countdown timer, recharged by clearing an area of enemies. As running down the clock causes an instant game over, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed and there are also time bonuses awarded for shooting certain enemies quickly.
The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.
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Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough.
With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov has sparked massive panic; local population has fled the city, but those who stayed are looking to improve their fortunes at the expense of others. Having accepted the new reality, “savage” Tarkov locals - Scavs flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go to any length to have their way, including the murder of civilians and direct confrontation with the two private military companies.
The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – the player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.
Battalion 1944 recaptures the core of classic multiplayer shooters and propels WW2 into the next generation. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor and Call of Duty 2.
Fight in real world locations such as the streets of Carentan, the forests of Bastogne and many more in our spiritual successor to the great multiplayer shooters of the past. Precise aim with your Kar98, covering fire with your M1 Garand and quick thinking with your Thompson are key to your success, all packaged into a competitive multiplayer environment. In short, Battalion 1944 is an infantry based first person shooter with an emphasis on raw skill. No grinding, no 'exosuits', just you and your skill as a player.
Join a Battalion and compete season to season with BattleRank, our global competition system. Contribute to your Battalion's season objective to earn cosmetic rewards for your character, weapons and accessories within our realistic art style. Flaunt your success through your player profile to become a renowned player within the community. BattleRank’s highly tuned stat tracking system enables Battalion 1944 to go beyond the standard mould of shooters gone by and enables players to compete globally for rewards, glory and honour.
Fuelled by the power of Unreal Engine 4, Battalion 1944 resurges World War 2 back into the modern gaming spotlight in our spiritual successor to the great multiplayer shooters of the past such as Call of Duty 2 and Enemy Territory. On BattleRank, it’s down to skilled soldiers like you to fight for your battalion.
“I didn't care about this ship… facility… whatever… Had to… Something, deep in my brain, deep in my flesh, boiled inside to remember…”
"In “Hollow,” you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth. One day you wake up in an emergency capsule drifting near the facility. You don’t remember who you are, or how you got out there… All you can remember is an autopilot docking code for capsule dock NR 6.
When you dock with Shakhter-One, it is clear that something has gone horribly wrong. The crew is missing and the entire facility is dealing with catastrophic power issues. As you start to uncover the ship’s terrifying secrets, Shakhter-One threatens to take your identity, your sanity, and – ultimately – your life.
The worst evil is the one that knows us better than we know ourselves.
The worst nightmare is the one borne in our past, emotions, fears, and pain."