20 Games Like Wander No More()
Time flies and never comes back. But with an incredible 1-million-word script and 100+ original CGs, this game will take you back to when you were young, simple and pure. Go and get the love of your life back, start something new, or end everything in flame, that's for you to decide!
80 / 10024.0
Many myths and legends have been woven about the Arabian Peninsula. One of these legends tells of Iram, City of Pillars, and its exceptional destiny.
Being the heir to the throne you lived a life of splendor and never worked one day of physical labor – until one day, the winds of fate turned.
Days passed and the storm did not fade, if anything its strength and ferocity only grew. You would do anything to bring back only a spark of your mother's joy. And so, one night, when the kingdom sleeps and the moon smiles, you embark on a journey …
Caravan combines strategy with RPG elements resulting in a trading and exploration game packed with suspense and challenges. In a pre-medieval Oriental setting players will send their caravan from town to town. On their way, they will experience dangerous, mystical adventures, embark on rewarding quests in towns, and fight against dangerous bandits, beasts, ghoulish creatures and djinns.
50 / 10032.5
Candle is an adventure with challenging puzzles. Play as Teku, a young man on a dangerous journey to rescue his tribe's shaman from the evil Wakcha-Clan. But the way is littered with sinister traps and difficult obstacles. To master these challenges you need to have keen eyes and a good sense for your environment, or your next step may be your last.
But Teku has a special gift: his left hand is a candle. Let it be a bright beacon to drive off your enemies or to shed light on dark places.
Gorgeous hand-painted watercolor visuals give Candle that special flair, as all backgrounds and characters have been carefully drawn and then scanned, picture after picture. The game consistently feels like a living painting.
84 / 10044.2
Jack Boyd, beloved police chief of Freeburg, has 180 days before he’s forced to retire. But Jack won’t be going out quietly. Over the next six months, he’ll be going all out to fulfill a dream: earn half a million dollars, any way he can. That might be play money for a corrupt cop, but up until now, Jack has been playing by the book. Even with overtime, in six months he wouldn’t make fifty grand. But a police chief has access to all sorts of… informal income. Bribes, weapons and drug sales, deals with the Mafia, skimming off the budget, kickbacks – you name it. And Jack is tired of playing nice. He’s is ready for anything, but only you can decide how far he’ll go.
70 / 100233.5
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
In 30 days, help is coming...
A mysterious radio transmission claims that help is inbound. You are Jacob Solomon: leader of a makeshift team trying to survive the aftermath of a devastating asteroid collision. The world you once knew is no more – buried deep beneath the constant snowfall.
Your goal: keep your companions alive until rescue.
50 / 10012.5
Morph Girl is an FMV Point And Click/Visual Novel developed as a homage to 90/00's low-fi Japanese horror movies. Inspired by home VHS tapes, Morph Girl intends to evoke the most personal fears surrounding the presence of the unknown within one's home.
50 / 10012.5
Basement is a strategy game, where you play as a desperate scientist who chose the wrong path in his life. That path seemed easy, but turned into a deadly one. You have no choice but to build the most effective enterprise and stay alive in a cruel world of illegal business.
80 / 10044.0
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.