20 Games Like World Snooker Championship 2005(TBA)
WSC Real 08 promises to be the most authentic Snooker experience ever created, with a host of groundbreaking new features which immerse you in the shoes of a pro like never before. Create your own Snooker personality and get ready to compete at the very top in the Official game of World Snooker!
Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System. There are four unique challenges in the game, eight-ball, nine-ball, rotation and straight pool. All four are allegedly played according to the professional (i.e. world standardized) rules.
The chart-busting success of World Championship Snooker returns for a new year and a new snooker challenge. Veteran snooker fans and championship newcomers step up to the table in opposition to Stephen Hendry, Peter Ebdon, Mark Williams, Ronnie O’Sullivan and more than twenty top players from the world of professional snooker. With incredible enhancements in every area of the game, plus new game modes and a more compelling snooker experience than ever before, World Championship Snooker™ 2003 is set to make the big breaks frame after frame.
Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga.
'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills.
Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such.
The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
90 / 10024.5
Press 1 on the alpha-numeric keyboard.
You are in the spacious, oak paneled game room of your baronial country retreat. A full size electronic pocket billiard table appears on your screen.
The computer will ask you if you wish to play Eight Ball or Rotation by displaying the names of these games alternatively at the bottom of the screen. Tell the computer which game to rack up by moving the joy stick of either hand control in any direction while the name of the game is on the screen.
The game of Eight Ball is played with two black balls. The first player to sink either one of the black balls wins.
If you choose to play Rotation, the two black balls will be replaced by two colored balls. (Lighter shadings on black and white TV.) The player sinking the most balls into the pockets wins.
The cue will always align with the white cue ball. Rotate the cue to the right by moving the joy stick to the right. Rotate the cue to the left by moving the joy stick to the left.
Press the action button to hit the cue ball with the cue.
The longer you keep the action button depressed, the harder the cue will hit the ball and the farther the ball will travel. When the cue ball strikes another ball, you no longer control its momentum.
The pocketed balls will appear in order at the bottom of the screen.
Each player may only sink balls of one color. If a player sinks another player's ball, the game is lost. The first player to sink all the balls of one color wins.
Players sink balls of alternating colors. If a player sinks two ball of the same color in a row, the game is lost. The player who sinks the most balls of alternating colors wins.
To play again, press the RESET key on the alpha-numeric keyboard and then press 1.
A competitive first-person arena shooter developed from the ground up for Project Morpheus, RIGS: Mechanized Combat League combines mechanized combat with competitive sports to deliver the ultimate sport of the future. In stadiums around the world, teams of pilots engage in blistering gladiatorial matches in large, athletic machines known as ‘RIGs’.
Each RIG comes with its own specialties, allowing players to develop distinctive combat styles and team tactics based on their RIGs’ size, shape, abilities and weapons. Once you strap on the Morpheus headset and select a RIG from your garage, you’re immersed in a first-person combat experience unlike any other. Coming in 2016.