20 Games Like Ys: The Ark of Napishtim()
After having defeated the ultimate evil in his previous adventure, the great hero Adol stands on a sea shore, thinking about the fate of the once peaceful Utopian land of Ys, while the wind is blowing through his red hair. Suddenly, Adol notices a bottle, thrown onto the shore. It contains a letter, written in a foreign language, in which an unknown person asks Adol to come to his land and save it from a mysterious evil. Adol decides to accept the offer, and thus his adventure begins again...
Ys IV: Mask of the Sun is an action RPG with a combat system like the earlier Ys games. An enemy should be rammed from the sides in order to hurt him. If performed incorrectly, the player will get hurt himself. It's also possible to use magic and position oneself strategically in battle so that the enemy won't be able to inflict any damage.
Kingdom Hearts 358/2 Days revolves around Roxas, the "other" hero from
Kingdom Hearts II. Players follow Roxas through his days among Organization XIII's ranks, unraveling the events that took place during the year that Sora was asleep, and ultimately revealing one of the Kingdom Hearts saga's most shocking secrets. Players and their friends will join Roxas, his friend Axel and the mysterious fourteenth member of Organization XIII on a journey across charming, vibrant worlds full of Square Enix's and Disney's beloved characters.
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BUILD your world. INVENT your weapons. CREATE your adventure.
Discover a secret binding the past, present and future. A secret where an innocent inventor, a temporal warrior and an ageless evil hold the key.
Experience an epic action/RPG adventure that relies on your innovation as much as exploration and fighting reflexes.
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Bound by Flame lets the players customize their character. During the creation of their hero, players will be able choose their gender and freely alter their facial characteristics. This will of course have an influence on the demon's appearance.
Through its different chapters, Bound by Flame will offer many quests around a primary adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience. Bound by Flame also includes a crafting system, allowing them to create and improve equipment, including their armor and weapons. Several companions will join the player during his quest, and will, depending on the player's actions, develop friendship, romance or rivalry. Also, using the crafting, you can customize your weapons and armour with more depth than most other games. for example, you can change the blade and hilt of your sword separately, which not only changes its appearance, but will also change its attributes e.g., + 4 crit, + 3 speed. When fighting enemies, you can use three different fighting styles: one uses slow, heavy, damaging strikes with weapons like axes and hammers, and a push/ kick ability to interrupt enemies or break their defences; another uses small weapons like daggers for quick strikes, and gives you a dodge ability to evade enemy attacks. The third style uses fire attacks for big damage, and can be combined with the other two fighting styles to do things like enhancing weapons with fire damage. Each of the three styles has its own skill tree with both passive and active abilities. During combat, you can use other attacks aside from striking with your weapon, like a crossbow, traps, and abilities you've earned from the skill trees.
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LEGRAND LEGACY - TALE OF THE FATEBOUNDS
LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. Play our demo and discover why Legrand Legacy is the "Most Promising Game" of the year!
Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But be careful who you trust, everyone has a secret to hide…
Legrand Legacy will be released for Windows on Steam and DRM-free in September 2017
- A fully immersive experience with stunning FMV, fully rendered 3D cinematic, and epic original soundtrack
- 3D models and original assets come together with gorgeously stylized hand-drawn 2D backgrounds
- Action packed turn-based combat and tactical warfare scenarios that will test your wits and keep you on your toes
- Recruit NPCs to rebuild your castle, play mini games, or go on rewarding side quests
- Collect loot from slain enemies and craft items or sell them for money
- Configure items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests
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Persona 5 is a role-playing game developed by Atlus. It is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Dungeon exploration features additional elements from previous iterations, such as jumping across gaps or dashing between cover. Dungeons feature a mixture of fixed environments tied into the plot and theme, and randomly generated environments. Battles are based on a turn-based attack system, with the characters wielding both their Personas and two weapon types: a gun and a melee weapon. The Social Link element from Persona 3 and 4 also returns in an altered form.
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Rogue Galaxy is an action role playing game set in a futuristic fantasy universe, in which the player moves through a continuous environment with no load time between overworld exploration and battles. Battles occur as random encounters, Rogue Galaxy uses a real-time hack and slash combat system in which the player fights with a party of three characters. The player has direct control over only one character, although they can change which character that is at any time. The two NPCs fight independently of the player character, based on a strategy selected prior to the battle. Available strategies include fighting especially aggressively, targeting a specific enemy or not fighting at all. The strategy can also be changed at any time during the battle. Additionally, the player can issue specific orders to the NPCs during combat, such as having them use an item or activate one of their special abilities.
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Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
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Chasm is a procedurally-generated RPG Platformer for PC (Win, Mac, & Linux), Playstation 4, and Nintendo Switch. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
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Coming to North America for the first time, Dragon Quest VI: Realms of Revelation for Nintendo DS brings the classic console title into the handheld scene. Explore two parallel worlds while distinguishing reality from illusion and seeking to discover the true meaning of your very existence.
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It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.
A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man.
And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew.
What fate will befall the Second Age of Man? The time for judgment is nigh.
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Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story follows Sorey, a young man blessed with powers by a mystical spirit race known as the Seraphim who act as a stabilizing force in the land, as he travels to free the land of Glenwood from the threat of the Hellion, creatures spawned by negative emotions.
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Long, long ago, the real world and dream world were one and the same. But because of the dark thoughts in people's minds, the Nightmare was born and threatened to end the world. A brave sage appeared and, by using the Holy Instruments and the Dream Stone, sealed the Nightmare away into the holy land. Peace was restored but the world is now separated into the real world and dream world.
Years later, people forgot what has happened, and only recalled the events as a legend. Many have also heard about the Dream Stone sealed within the Temple of Dreams. Enter our hero, Rumble, a Ruinseeker (a high ranked treasure hunter) who wish to find the Dream Stone. At the same time, in the Dreamworld, a Baku (a weird looking animal that lives in the Dreamworld) who Rumble later names Tumble accidentally drops the box which holds 7 keys to the seal of the Temple. The keys went and hid in different people's dreams. To retrieve them, one must enter the dream and seek out the keys. Tumble can enter the dreams but there are many monsters within dreams and puzzles that he may need help with. Rumble realize he must get the keys in order to find the Dream Stone. Seeing that the two can help meet each other's goals, Rumble and Tumble decides to work together.
In Dual Hearts, Rumble and Tumble will travel around Sonno Island, meeting the people there and seek out those whose dreams holds one of the seven keys. Each dream is different as each person is different, which means that the enemies and puzzles Rumble will encounter will be different in each dream he visits. Within the dreamworld, everything is filled with gold and gems - even the boss is a giant money bag.
Within the dreams, Rumble will be able to use the Holy Instruments (in the form of a spear and sword) to fight enemies there. Rumble can use both weapons at the same time enabling him to do a variety of combo attacks. Tumble will help Rumble by carrying him on his back, enabling him to reach higher planes. He can also perform different attacks like the Breath Attack.
In order to advance, there are a variety of puzzles for our heroes to solve. For example, in one puzzle, you will be presented with movable blocks, several switches and a closed door. You must figure out which switch will open the door and move the block on the switch. If you run into any problems, you can always talk to Tumble or the Dream Sheep for hints and help.
The premise of Kingdom Hearts is designed around traveling to a collection of levels that are both original designs, and based on various Disney stories, referred to in-game as "Worlds". The Worlds are populated by NPC's, based on relevant characters from the corresponding Disney story, for example, the World based on Disney's Alice in Wonderland features appearances by Alice, the White Rabbit, and the Queen of Hearts. Interacting with these characters forms part of gameplay, while combating the games enemies, the "Heartless" forms the other.
Successful completion of a World is accomplished by defeating a key foe, which is either the primary villain from the Disney story, a unique Heartless of particular strength, or a combination thereof. Each world has a key foe which must be defeated, although there are many mini-bosses, side quests and treasures to be found that contribute to character progression within the game, and give bonuses for their completion in the form of weapons, items, and bonus scenes.
The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels. Enemies also drop a combination of four types of reward upon death, green orbs that replenish HP, blue, translucent bubbles that replenish MP, yellow diamonds that contribute funds to the in-game currency "Munny", and tiny chests that when picked up, add a item to the players inventory based on the foe defeated. Such items include those used to restore HP and MP, items to aid party members or synthesis materials which can be used to create weapons and armor.