20 Games Like YU-NO: A Girl Who Chants Love at the Bound of this World()
Sono Hanabira ni Kuchizuke o: Atelier no Koibito-tachi is an adult visual novel and the twelfth game in the Sono Hanabira ni Kuchizuke o series of games. It is the second visual novel featuring Azumi Risa and Ayase Miya, the couple introduced in the eleventh game in the series.
Fate/stay night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua was released later. Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
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Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
Project Elea is a first-person Sci-Fi interactive storytelling adventure, where the main focus is humanity's place in the universe, the nature of intelligence and the meaning of faith.
Voyager 1231 River Elea Catherine Jones regains consciousness to find herself locked down in her own cabin. Kazumi, the omniscient A.I. host of Pilgrimage II, is offline for the first time in mission history, keeping her blocked. It won’t be long before Elea realizes that everybody else has evacuated and she is left all alone on a Worldtree-class starship.
Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet. In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing...
As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.
Sono Hanabira ni Kuchizuke o: Amakute Otona no Torokeru Chuu is an adult visual novel and the ninth game in the Sono Hanabira ni Kuchizuke o series of games. The story focuses on Takako Suminoe and Runa Horaisen, the couple from the seventh Sono Hanabira ni Kuchizuke o game, and on their first date.
Tomoyo After: It's a Wonderful Life is a Japanese adult visual novel developed by Key. Key later released versions of Tomoyo After without the erotic content. The story follows the lives of Tomoya Okazaki, a young man who recently graduated from high school, and his close friend Tomoyo Sakagami as they start to see more of each other in a romantic relationship.
Sono Hanabira ni Kuchizuke o: Anata ni Chikau Ai is an adult visual novel and the seventeenth game in the Sono Hanabira ni Kuchizuke o series of games. It follows the couple from Sono Hanabira ni Kuchizuke o: Tenshi no Hanabira Zome.
Artificial Academy 2 is an eroge high school social simulation, sequel of Artificial Academy.
Create and play any of up to 25 students of varying gender, orientation and other interaction abilities and personal inclinations. Make friends and lovers as the class competes for achievement in academics, athletics, popularity, and romance.
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Artificial Girl 3 is an eroge (hentai game) and is the sequel to Artificial Girl 2.
The gameplay involves being a guy and living a life with one or many girls (whose various characteristics are set by the player).
The game is considered by the playerbase to be one of Illusion's finest games.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.