20 Games Like Zero Escape: Nine Hours, Nine Persons, Nine Doors()
SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.
92 / 100994.6
Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40- year old on the verge of suicide. She has no family, no friends and no hope for a better future.One day she discovers that five strangers will come along and change everything.But those five, "The Parasites", are also the most ruthless, deranged and cold-blooded bunch of psychopaths the city has ever known. They will stop at nothing to hurt Susan. Unless, she hurts them first...
Susan's few weeks journey doesn't take her across the world and won't turn her into a hero. She has little faith in others and hardly even cares about herself. She can't fight and has never fired a gun in her life. But she's hanging onto that thin thread of hope, that in the end, as promised, there's an elusive reward waiting for her. Something worth trying for. Something that'll help her find an unlikely friend. Something that'll give her life a purpose. Susan's journey takes her on a roller-coaster ride between the world of the living and the world of the dead, where the only way to survive is to overcome her biggest weakness: her own self.
100 / 100285.0
Zero Time Dilemma is the third and final entry in the acclaimed Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms.
It is recommended that you play the games in order.
The mysterious “Zero” traps 9 participants within an underground shelter, dividing them equally between 3 wards that are connected to an elevator shaft in the middle. The only way out – passing through a locked X-Door to access the elevator. Six passwords are required to unlock the door, and each password is revealed only after a participant dies. Zero’s “Decision Game” will offer teams the opportunity to kill other participants through a variety of means to obtain the necessary passwords so they may escape.
79 / 100163.95
The second game in the Zero Escape series.
Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress.
Additions to the game include an 'auto-advance text' mode, so players can listen to the voice acting without clicking through dialog, a memo function that allows players to note anything they feel is useful, and a flow chart that shows how alternate choices unfold. The in-game calculator has been removed.
90 / 100294.5
Reunited with her former friend Chloe, the pair will attempt to uncover the uncomfortable truth behind the mysterious disappearance of fellow student Rachel Amber. With high quality production values and a unique hand-drawn art style, LIFE IS STRANGE is a compelling, story-driven experience where choice and consequence play a key role in how the narrative unfolds. But there is a twist. At the beginning of the game Max discovers she has a remarkable power… the ability to rewind time. In LIFE IS STRANGE the player has the power to affect the game’s narrative and also change the course of history itself.
86 / 1005144.3
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in strict secrecy… until now.
Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
78 / 1001403.9
Reprise your role as a supernatural assassin in Dishonored 2. Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the Royal Protector, Corvo Attano? Will you stalk your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions.
86 / 100974.3
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
80 / 100784.0
In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.
77 / 1001093.85
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State.
Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive.
88 / 100954.4
This is an action game in which players assume the role of Jodie Holmes and her invisible companion "Aiden" through fifteen years of Jodie's life. From a third-person perspective, players control Jodie through fully interactive environments, choosing a variety of action-, dialogue-, and decision-paths based on on-screen prompts. Some choices can lead to depictions of violence: Jodie attacking assailants with punches, kicks, and various objects (e.g., tree branches and knives; impaling an enemy with a pipe). As the character Aiden, players solve puzzles, manipulate objects and attack (e.g., strangulation) Jodie's assailants. Players can also use Aiden to possess enemies and perform violent acts (e.g., shooting fellow SWAT members; crashing vehicles; performing self-inflicted gunshot wounds). Some of these sequences are accompanied by blood-splatter effects. In one cutscene, a bound character's eye is cut out during an interrogation—the act is obscured by a character's back. One prolonged bar sequence depicts three men attempting to rape a woman; players control Aiden and interact with objects to stop the assailants. Another sequence depicts a character propositioning a woman to perform fellatio. The game includes depictions of the central character drinking beer and smoking a marijuana in a party setting – screen distortion occurs during theses sequences. The words “f**k” and “sh*t” can be heard in the dialogue.
76 / 1001893.8
Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
81 / 1001894.05
A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while killing or sparing the monsters they encounter along the way through a turn-based combat system with bullet hell elements and other unconventional game mechanics.
89 / 1003564.45
Shinji Mikami, the father of survival horror, is back to direct The Evil Within - a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension.
Pure Survival Horror Returns
Shinji Mikami, the father of survival horror, is back to direct a chilling new game wrapped in haunting narrative. Tension and anxiety heighten dramatically as you explore the game’s tortured world.
Brutal Traps and Twisted Creatures
Face unthinkable horrors and cruel traps as you struggle to survive against overwhelming odds. Turn evil against itself by using the same diabolical devices against overwhelming deadly creatures.
Unknown Threats in an Uncertain World
Mysterious and wicked fears loom ahead in a world that warps and twists around you. Corridors, walls, doors, and entire buildings change in real-time, ensnaring players in a reality where threats can appear at any time and from any direction.
The New Face of Horror
Experience a disturbing reality as you try to break free from warped machinations that could only exist in the most horrifying worlds. Defeat insurmountable terror and experience the ultimate thrill by discovering The Evil Within.
73 / 1001013.65
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.