Zero Escape: Virtue's Last Reward

Genre: Puzzle, Adventure, Point-and-click

The second game in the Zero Escape series. Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress. Additions to the game include an 'auto-advance text' mode, so players can listen to the voice acting without clicking through dialog, a mem... Read More

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"He awoke in an elevator.

Across the room was a strange girl he’d never met before, even though she seemed to know him...


“How do you know my name?” he asked, but before she could answer a rabbit appeared. “This elevator is about to fall!”

Sigma and the girl left the elevator only to find themselves in a massive room with seven other strangers...nine people in all.

The strange rabbit told them that they would have to play the Ambidex Game-a game of betrayal.

The penalty for losing was death.

Could these nine strangers trust one another long enough to escape their prison alive?"


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Content Rating

This is a puzzle-adventure game in which players follow characters attempting to escape from a mysterious warehouse. As players solve environmental puzzles and interact with fellow captives, their decisions trigger various cutscenes, some of which include brief acts of violence: players' character getting strangled in first person (the screen blurs and fades to black); a woman attempting to stab herself with a scalpel. As the game progresses, various sequences depict bloodstained rooms and/or blood-splattered bodies, including characters lying in large pools of blood in the aftermath of a mass suicide (implied through on-screen text). Some of the dialogue contains sexual material/innuendo (e.g., “Not like I'm hoping to get my face sandwiched between a girl's bare thighs,” “Just leave me and Luna out of your sick fantasies, you creep,” “[A]re you trying to get me to take my clothes off?” and “Can you, like . . . kind of slide it down into your cleavage . . .”). Pharmaceutical drugs are a central part of the plotline, and references to other illicit substances occur during various scenes: “You must be really desperate to get high,” “You must've done a lot of drugs to look like that at twenty-two,” “Or was it just a hallucination, brought on by stress or maybe some strange drug they'd dosed me with while I was out?” The words “f**k,” “sh*t,” and “a*shole” also appear in dialogue.
The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence - Strong language - Mild bad language
Bad LanguageViolence

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