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Zero Escape: Zero Time Dilemma

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Genre: Adventure, Puzzle, Role-playing (RPG)

Platforms: PlayStation Vita, Nintendo 3DS, PC (Microsoft Windows), PlayStation 4

Zero Time Dilemma is the third and final entry in the acclaimed Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms. It is recommended that you play the games in order. The mysterious “Zero” traps 9 participants within an underground shelter, dividing them equally between 3 wards that are connected to an elevator shaft in the middle. Th... Read More

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79Good80
Based on 18
member ratings
Based on 24
critic ratings


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Member Reviews

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Moxanthia
6 reviews

Good 90%

I love this game dearly, but I think that only hardcore fans of the series would truly appreciate it. The Zero Escape series is popular for its chilling twists and powerful atmosphere. Zero Time Dilemma manages to bring the series to a satisfying end; fans of the series should certainly pick it up. That being said, this game is nowhere near the level of its predecessors. The animation is cringey, the ending isn't all that wind-blowing, and, most ... Read More

Positive points
+Atmospheric soundtrack and visuals
+Diana
Negative points
-Too much gore, inconsistent with previous entries (could be a pro for some people)
-Explanation of ending is iffy
-Amateur character animation

Storyline

Nine people have been sent to the Mars Mission Test Site to simulate a manned mission to Mars, and experiment if life is suitable there. On December 31, 2028, the day the simulation was going to end, an unknown group (Most likely Free the Soul) hacks into an operator's video feed of the simulation and releases Radical-6 into the facility. All but 3 people die, the survivors being a woman (Diana) and two other unknown people (most likely Sigma and Phi). The woman contacts the operator, ominously saying that she killed 6 people, and will likely kill 6 billion more people. This is presumably when Radical-6 escapes from the facility.

It is up to the Espers of Crash Keys to stop Radical-6 from escaping.