Starting his career in the Ubisoft head office in Paris, Julian left for Ubisoft Shanghai in 2003, as International Brand Manager where he defined the marketing strategies for titles such as Splinter Cell: Pandora Tomorrow, Ghost Recon: Advanced Warfighter and Splinter Cell: Double Agent. In 2006 he became the Content Director of Ubisoft's Shanghai studio working on Tom Clancy’s EndWar and Ghost Recon: Advanced Warfighter 2 among other titles. Returning to Paris Headquarters in 2009, Julian worked closely with creative teams to develop strong IPs and trans-media strategies.
Gameography ( 11 )
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