Exactly what it says on the Tin.
Can change the moment the least you expect it. It also can (and does indeed) go on forever.
Not in order, I couldn't put one game over another. They are all amazing in its own way.
I already explained why Undertale is awesome:
This is one of those games that the less you know, the better. It also has an internal coherence and an incredibly amount of details/easter eggs that could put AAAs to shame.
Portal 2 (2011)
Portal 2 is what I call the "perfect sequel": it has more enemies, more characters, more length, more mechanics, more puzzles... but it also has personality in its own way. It is not just a "Big" Portal 1.
It lost some things here and there in the process (now the puzzles are more "rigid", if that's the correct word) but the positives add overshadow the negative aspects by far.
If you like puzzles and original games, wait for steam sales times and purchase it without even think about it.
Katawa Shoujo (2012)
A totally free Eroge, made by 22 people from different countries and continents, which they met in 4chan.
What's an Eroge you ask? A Visual novel, a "game" where you'll read more than your entire fucking life and make a decision every half an hour if you're lucky, every one or two hours if you pick a quite (in?)famous route for the fanbase, and suceed into nail your Jhonny in a legless girl. Or an armless. Or a burned chick. Or a deaf chick. Or a blind chick. But not too much of course, since the main character can literaly die from a heart attack.
A simple game about a hard and crude topic that can move you to the verge of tears at least, question your existence at most.
P.S. I also made a review about it:
And this game closes my Indie podium. I couldn't say at which order, though.
A simple ga... ah, sorry, Journey is not a game. Journey is about a Journey to reach the peak of the mountain. A really short one, just two or three hours.
But a really amazing one. The advanced pupil of the "show, don't explain" philosophy with a beautiful artstyle. You could make a screenshot at any point at the game and get an image worth of being your next wallpaper. Seriously.
P.S. Play it in one go. And online.
Pokémon Crystal (2000)
I am not a Pokemon extensive fan, but the second generation of Pokemon is here because what it suposed, compared with the previous game.
If you want more gameplay options, go directly to the newest one. Pokemon Crystal is not here because of that. It is here because Pokemon Gold/Silver is another "perfect sequel" like I mentioned previously (you still remember? Daww :') ): More pokemon, more characters, more gameplay options... MORE REGIONS. And without losing anything of the previous game. And pokemon Crystal is the improved version of Pokemon Gold/Silver. That is why it is here.
And, of course, because of the fight angaist Red, which is FUCKING BADASS.
I respect if you think that the last Pokemon game should be here. I respect that. But for me, Pokemon Cyrstal is the best because it was the last... that tried to do something new. That tried to make the Pokemon world coherent, and that feels as a true sequel.
And the last one that you don't need 30 pokemon games and 23 extras and special events to get the legendaries, of course.
God of War III (2010)
I now what you are saying. "But kimono, God of War III doesn't have as many puzzles as the first one!" Yes, that is right.
But it is more epic, more Gory and more awesome. It is a game based only in being as epic as possible, before everyone started to did it. And it does it better, too.
Also, the ending is admirable, considering the type of game we're talking to. Santa Monica studios did a risky play there.
...ah yes, I forgot. There is also a mechanic to defeat Colossus (aka enormous enemy) that it isn't blatantly (emphasis on blatantly) copied from Shadow of the Colossus. Bonus Points for Originality!
Silent Hill (1999)
Even with PSX graphics, this game is the real thing. In fact, the psx graphics adds some creepiness to it. You can't see well your enemies. Everthing is more Nightmar-ish. Like a dream you can't wake up from.
A must for survival horror fans. Probably the best in the saga (Horror/History ratio).
Final Fantasy VII (1997)
Sorry, I know this game has a lot of haters, but you gotta admit it is pretty good!
Maybe you FFVII fans you hate I don't explain why FFVII is good but... is there any point? Many people better than me reviewed this game to its core. And way better than I could do it here.
Also, Final Fantasy saga has a fame that preceeds its games.
Silent Hill 3 (2003)
You know, I was going to keep the unspoken rule of "One per franchise" thing-y that cool people do in their top favourites.
But then I realized I would have to choose between Silent Hill and Silent Hill 3. Well, I guess I can live without some cool-ness.
Silent Hill 3 is really underrated. It doesn't have the good story of 2, and not many finals like 1 and 2. But it has very good characters (especially the protagonist and a certain villain, as well).
And does it job right: IT. IS. FUCKING. CREEPY.
It starts slow (the first locations, especially the first one, enter in the laughable territory for some moments) but it keeps growing and growing the more you play it. And that makes it even scarier: the next location will probably be worse than the previous one.
Also, too bad that everyone knows the twist of this game. It must have been pretty surprising at its moment.
LittleBigPlanet 2 (2011)
LittleBigPlanet 2 was a revolution, PS3's own personal minecraft. You can create Mario, Zelda, Final Fantasy and even Pac-man rip-offs if you fucking want. Pure imagination and creativity. A sequel that really improves over the first one, without looking like just a "big expansion" (and if it a big expansion, it is a HUGE one indeed).
Final Fantasy VI (1994)
The best Final Fantasy, with the best Villain. Full stop.
P.S. Breaking the rule of "one per franchise" also allows me to recommend you several final fantasies. Everyone should play at least two or three in his or her life.
Pokemon Insurgence (2015)
The greatest Pokemon Game ever made. Don't think it twice. Made for Pokemon fans, by pokemon fans.
It does not only have an amazing and mature story that can even hook you, it has improvements that you will not see in the original games. Mega evolutions better than the original ones. Good stuff.
Dont belive me? Start the Game and wait until the starters (it takes arround 5 - 10 minutes).
If the originality of the story or the gameplay posibilites and brillance behind the starters didnt hook you up... Then I dunno what will, Honestly!
Pokemon speaking wise, of course.
P.D. No, delta pokemons is not a copy of "alola pokemons". In fact, I am afraid to say it's the opposite...
Metal Slug 3 (2000)
Last Metal Slug made by the original company, THQ, and the best one.
Yes, it is short. Yes, it isn't very replayable. Yes, the mechanics are... "old"? But I dare you to play a Metal Slug game with someone and don't end up having the time of your life. Pure old school fun, with all its glory and difficulty.
Also, the last level is in the olympus of the story of levels. Pure epicness that just goes on and on. Amazing.
Final Fantasy X (2001)
Last SquareSoft's Final Fantasy. Things would never be the same after this one.
Excellent story, and excellent Aeons. The combat system is really good and underrated, they should have exploited it way more in other games of the saga.
MotorStorm: Apocalypse (2011)
This is, hands down, the greatest arcade known. It does what other arcades to, and exploit it to its logical conclusion.
Instead of similar indistinguisable cars for a person not used to the automobile world (I'm gonna be honest: like me), you can choose from a motorbike, to a quad, to a muscle car to a damn TRUCK.
Instead of night illegal races or "edgy" circuits in town, here you can choose to drive in Underground metro, in the Beach streets in the middle of a THYPHOON, or run in the downtown WHILE there's an earthquake AND a guerrilla war between a chopper and some kind of gang full of crazy people with bazookas and molotov cocktails. Edgy circuits taken to its logical, Michael-Bay-esque extreme. But with you as a protagonist. And not sucking.
It also has tunning, nitro, and a history mode surprisingly long, full of extras and GODDAMN HARD.
Seriously, this game is absolutely perfect.
Final Fantasy XII (2006)
Final Fantasy saga kindapped me and Square-Enix gave me two million dollars to put as many Final Fantasies as possible as favourite games (I wish).
First canonical game made by Square-Enix (online FF don't count to me), it is better than people expected. The story is not bad, but can take you literal several hours to reach the next part of the story, which is not good. Also, it gets dull in the last part.
However, it has the biggest and most awesome world of all the saga. Full of different monsters, lively Towns such as Rabanasta (watching it in its time of release was astounding), minigames, sidequests and hunts that add more and more background, I can't help but like the World of Final Fantasy XII too much. Also, it's a pleasure to grind.
Huge world, many optional materials (maybe too related to fights and exploring) and amazing graphics. Some locations and attacks are really cool to see even now.
This game belongs to the sub-genre of Room escapes, a type of Point-and-click adventure. It has no plot: you appear in a closed room, and you need to get out of that damn place.
Elements is the hardest game made by Mya from Neutral Games, the best Escape room author out there. Elements puzzles are meticulously crafted, which, at first, they don't look important or irrelevant, but they get more intertwined the more you advance. Also, the puzzles themselves are excellent indeed. The solutions are good, and the prizes you obtain are always just a little insignificant piece you need to advance with another puzzle, instead of, like in other games, obvious keys or clues.
Really good game. Play it with a notebook within you (trust me: you WILL need it), and lot of patience.
Super Mario Galaxy 2 (2010)
You probably know why this is here.
The best platformer of the recent times, if not the best ever made.
Every level ("galaxy") is completly different from the others in a certain way, and shows a great amount of creativity. We have the differents types of Mushrooms, the Yoshi fruits, the platforms that change with a spin, or in the rythm of music... and the list goes on and on...
Long, full of really cool levels, many different stuff and with a perfect difficulty curve.
Crash Bandicoot: Warped (1998)
And since we are talking about platformers...
Crash bandicoot Warped (aka Crash Bandicoot 3) is, in my opinion, the best platform game of the Crash bandicoot saga, and the best platformer in Playstation in general (with Jak 1). Many people prefer the first or the second one, but I prefer this one since it has the most variety of levels (motorbike, plane, puma...) and, as well, the recently-added superpowers (bazooka ftw) and the relics.
The only bad thing is that, however, this game is surprisingly easy, even compared with the other two games of the franchise. It is however a good game, with a lot of extras to obtain and Water Tomb and Day of Tomorrow, two of the best levels of the saga.
Taking DLCs in one side, Guacamelee has the greatest level design of the recent years. It has roots in Metroidvania, but with extra super-powers that you unlock little by little that multiply your possibilites and makes the experience more enjoyable.
It's easy to flow and advance smoothly in Guacameele, and it gets smoother and better the more you advance. Like in good games.
I SWEAR that some of the late scenes seems to be taken out of Super Meat Boy. But without copying blatantly.
Also: "ORALE WEY, EL CAMINO DEL CHIVO!" and other random mexican folklore and sentences.
Each person have a different favourite game of the Dark Souls and Bloodborne saga, and for me, this is my choice.
The combat style is difficult to master and demanding, but glorious. The scenarios are full of alternative routes, things to pick and stuff to explore. But more importantly, and what puts it appart from Dark Souls: THE THEMING.
Dark souls took an overused medieval setting, and set its own rules, copied by everyone. But the theming in Bloodborne is marvelous: It takes Berserk, Inspiration of classic horror themes like Vampires and Werewolfes, mixes it with Berserk, adds Lovecraftian horror, and adds more Berserk again and puts it in a victorian mixer.
The atmosphere is capivating and horrendous at the same time. It does play better the horror than many horror games. And puts Lovecraftian horror in the 21st century.
And if you don't like it... well, you can brush it off as a mere nightmare...
Saya no Uta (2003)
Saya no Uta is the perfect Visual Novel to start with the genre, along with Katawa Shoujo, already mentioned. It is incredibly short, and that means that it is intense. There's only two choices in the entire game, but if you can forgive this, you'll enjoy a lot more the story.
Also, it is a rara avis, since it's a horror story. And you should be careful, since it has gore (not explicit, but narrated in detail) and sex scenes. Don't worry: even if it doesn't look like it, they are necessary.
However, is it terrifying? No... but it is unsettling. A really big thing considering it's "just" static images and letters. Saya no Uta is more skilled in managing the horror clichés than many of its western buddies.
It would make a great anime... too bad. But from now, it's sure a good read indeed.
Let's ignore that it's only a teaser and Konami is full of dumbs and untalented people.
Does P.T. still stand on? Well, my answer is yes. It has cool mechanics that I am not sure how they would have worked in a full game, but in a teaser? it works incredible.
P.T. is impossible to predict, especially if you know anything about the game beforehand. It breaks its own rules constantly, which contradicts with it's loop nature. It looks indie but everything have been thought really carefully.
It's too bad it's impossible to acess in PStore right now. I hope Konami reconsiders this.
Steins;Gate is a really cool Visual Novel to read indeed, however, it is a bit lengthy and dense.
The main theme of the game it is its realistic approach of Time-travel. It takes the used tropes we all know of and filters them in a scientific explanation. And by scientific I mean SCIENTIFIC: You'll be bombarded with literal hours of scientific infodump, discussion of time travel theory and trasference of data. And that's awesome. The rest is at really good level, and the characters are really remarkable (however, you need to give it some of your time to let them grow).
P.S. If you're unsure to spend 30-50 hours reading and/or scientific talk bores you, there's a really cool anime for that as well.
What Remains of Edith Finch (2017)
Annapurna games did something awesome indeed. Really good story, with subtle hints and foreshadowing here and there.
Beautiful scenarios, and the minigames where really charming. They perfected the formula a lot. And the story... worth a lot to play.
I call it the perfect walking simulator. People should take note.
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